Wand of Grim (5e Equipment)
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Wand, uncommon (attunement required) Forbidding, uninviting, mirthless, and black, this steel wand is uncomfortable to even look at. This wand has 10 charges, regaining 1d10 charges at dusk. As an action, you may spend 1 charge to focus this odd energy on one creature within 60 feet. This creature must attempt a DC 16 Charisma saving throw. On a failure, they can not move themself closer to you until the beginning of your next turn. |
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