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WAR Loader[edit]
Medium construct, unaligned
Armor Class 10 (natural armor)
Hit Points 63 (14d8)
Speed 30 ft.
Saving Throws Str +6, Int +6 Skills Athletics +6, History +6, Insight -1, Intimidation -1, Investigation +6 Proficiency Bonus +2 Damage Vulnerabilities acid Damage Immunities poison, Necrotic, force Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses passive Perception 7
Languages Robotic
Challenge 4 (1,100 XP)
Reinforcements. When the WAR loader drops below half help, it calls for more help from any nearby(300 ft) Surveyors or loaders.
Weak Joints. when the WAR loader is hit with a critical hit, the loader gets knocked prone, and cannot use an action to stand up.
ACTIONS
Autocannons. Ranged Weapon Attack: +4 to hit, range 60/120 ft., two targets. Hit: (3d12 + 4) Force damage. the WAR loader cannot use this attack its next turn.
Stomp. Melee Weapon Attack: +4 to hit, range 5 ft., one target. Hit: 9 (1d10 + 4) Bludgeoning damage.
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