Vulskari House Armor (5e Equipment)
Armor (Medium, Heavy), Very Rare (Yes) Finely wrought armor usually worn by either the outrider knights of House Vulskari, or worn by their more prominent house guards. Mostly worn in times of war, or when prominent members of the house are sent out on personal missions. Only those with direct access to the houses personal stores and vaults, are able to even glimpse this kind of treasure. This armor counts as being +2 for it's medium variants, and +3 for it's heavy variants. Calling of the blood. Once per day, as a free action the wearer of this armor can activate this property by speaking the armor's command word. Gaining 1d8 temp hp at the start of their turn for one minute. This temporary hp stacks for each round that it builds, but quickly vanishes after combat is finished. If this affect would drop the wearer below 1hp, they are left with 1hp remaining instead. Crimson Waltz. Once per day, as a bonus action the wearer of this armor may activate this property by speaking the armor's command word. Briefly transforming into a fine red mist and instantly moving up to 20ft, returning to their normal form at the end of this movement. The wearer does not trigger attacks of opportunity while in this state, and any attacks made against them that are not area affect attacks. Are performed at disadvantage against the wearer. |
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