Vorvomon (5e Creature)

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Vorvomon[edit]

Small monstrosity (digimon), chaotic good


Armor Class 15 (natural armor)
Hit Points 27 (5d6 + 10)
Speed 20 ft., fly 40 ft.


STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 14 (+2) 10 (+0) 9 (-1) 11 (+0)

Saving Throws Con +4
Skills Perception +1
Proficiency Bonus +2
Senses passive Perception 11
Languages Draconic
Challenge 2 (450 XP)


Clumsy Flyer. The vorvomon cannot sustain flight for more than one turn. If it is in the air at the end of its turn, it falls to the ground and becomes prone.

Red Hot Passion.' While the vorvomon is below half its maximum hit points, its bite and Meteor Wing attacks deal an additional 6 (1d10 + 1) fire damage.

ACTIONS

Petit Flame. Ranged Weapon Attack: +3 to hit, range 15 ft., one target. Hit: 6 (1d10 + 1) Fire damage.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. hit: 3 (1d4 + 1) piercing damage.

Meteor Wing (Recharge 5-6). Each creature within 10 feet of the vorvomon must succeed on a DC 11 Dexterity saving throw or take 8 (2d6 + 1) bludgeoning damage and be knocked prone.


Vorvomon_b.jpg
[Source]

Vorvomon is a Rock Dragon Digimon. It is a Digimon made of a hard, hot ore. There are wings on both of its arms, allowing to fly for up to a few seconds, but it tires easily. Due to it being very passionate, the more excited it gets, the more the temperature of its horns and claws increase.

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