Vorvomon (5e Creature)
From D&D Wiki
Vorvomon[edit]
Small monstrosity (digimon), chaotic good Armor Class 15 (natural armor)
Saving Throws Con +4 Clumsy Flyer. The vorvomon cannot sustain flight for more than one turn. If it is in the air at the end of its turn, it falls to the ground and becomes prone. Red Hot Passion.' While the vorvomon is below half its maximum hit points, its bite and Meteor Wing attacks deal an additional 6 (1d10 + 1) fire damage. ACTIONSPetit Flame. Ranged Weapon Attack: +3 to hit, range 15 ft., one target. Hit: 6 (1d10 + 1) Fire damage. Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. hit: 3 (1d4 + 1) piercing damage. Meteor Wing (Recharge 5-6). Each creature within 10 feet of the vorvomon must succeed on a DC 11 Dexterity saving throw or take 8 (2d6 + 1) bludgeoning damage and be knocked prone.
|
Vorvomon is a Rock Dragon Digimon. It is a Digimon made of a hard, hot ore. There are wings on both of its arms, allowing to fly for up to a few seconds, but it tires easily. Due to it being very passionate, the more excited it gets, the more the temperature of its horns and claws increase. |
Back to Main Page → 5e Homebrew → Creatures