Volodni (5e Race)

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Volodni[edit]

Physical Description[edit]

Volodni appear as humanoids with green skin, usually dark in color but occasionally light, tall, slender proportions, and striking facial features. The sclera of their eyes is black and many have dark enough irises that they blend into the darkness, but colors range in a variety of earth tones like grey, browns, blues, and greens. Instead of hair, volodni grow bark-like scales off the tops of their heads, which they can cut or grow to suit whatever fashions they desires, usually either utilitarian short cuts or dreadlocks. Amongst their own people, volodni wear armor made of leather or wood as everyday clothing, but also have rough textiles. If felt closely, their skin has a tough, almost wood-like consistency all on its own. Most volodni go without shoes or gloves to better interact with the wilds. They naturally smell of freshly fallen pine needles and their blood is a clear, viscous sap.

History[edit]

The volodni descend from the people of the ancient Narfell Empire. When their actions led to the destruction of their society by demonic hordes, some refugees took shelter in the great and ancient woods near their lands. There they were offered a choice by either an Archfey, venerable treant, or deity of nature depending on the telling. They either had to bind themselves and their descendants to the northern forests of the world, becoming their mortal wardens and protectors, or face the destruction they caused out in the open fields. These Nar took the former option and became the first volodni. The volodni tribes now occupy a number of forests, and occasionally swamps, but usually stick to those in temperate if not sub-arctic conditions. There they still fulfill their sacred duties, though it’s not rare for individual volodni to strike out beyond the treeline to explore new lands for their people to expand to or face threats to their wildlands before they reach them.

Society[edit]

Since their early days, the volodni have split into many tribes, each usually headed by a cleric or druid of Silvanus, though sometimes they may instead pay homage to a more local nature deity or Archfey. The war leaders of the volodni tribe is usually a sperate position of leadership and is usually a barbarian or ranger. The volodni will fight to slay anyone they see as a danger to their forests without ruth, but different tribes have different views on what constitutes and enemy. Most get along well with treants, fey, and wood elves. Some moderate tribes are perfectly willing to allow sustainable practices like foraging and harvesting wood as long as the people doing so leave no lasting harm behind them, but others will kill any traveler that enters their territory without express permission. All volodni will turn immediately hostile if sentient creatures in their area becomes explicitly and maliciously destructive.

Volodni Names[edit]

Volodni use a range of human names, usually those associated with forests and nature.

Male: Ash, Forrest, Glenn, Leif, River, Rowan

Female: Dalhia, Daisy, Ivy, Juniper, Willow

Volodni Traits[edit]

Pine people that ensure their lands remain evergreen.
Ability Score Increase. Your Constitution score increases by 2 and your Wisdom score increases by 1.
Age. Volodni reach maturity slightly slower than humans and can live for up to 400 years.
Alignment. Volodni tend towards a chaotic neutral alignment.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Evergreen. You have resistance to cold damage. Additionally, magic can't put you to sleep.
Forest Cover. You have advantage on Dexterity (Stealth) checks in forests and swamps. Whenever a tree would give you half cover, you gain three-quarters cover instead.
Hardwood. Any critical hit against you becomes a normal hit and whenever you roll a 20 on a saving throw, you automatically succeed on it.
Old Growth. You have proficiency with the Survival skill.
Sustainability. You only need to eat a quarter pound of food and drink a quarter gallon of water, half in hot weather, each day. You can complete a long rest with 2 hours of sleep.
Languages. You can speak, read, and write Common and Sylvan.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 0'' +2d12 200 lb. × (1d10) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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