Vivacious Jar (3.5e Epic Spell)

From D&D Wiki

Jump to: navigation, search
Vivacious Jar
Conjuration [(Healing)]
Spellcraft DC: 23
Components: V, S, M, F
Casting time: 11 minutes
Range: Touch
Target: One creature
Duration: Instantaneous
Saving Throw: None (see text)
Spell Resistance: Yes (harmless)
To Develop: 441,000 gp; 9 days; 17,640 XP. Seeds: life (DC 27), transform (DC 21). Factors: change creature type to deathless (+5 DC); add vitageists extraordinary and supernatural abilities (+40 DC). Mitigating factors: increase casting time by 10 minutes (–20 DC); 200,000gp of expensive material components (–40 DC).

This spell creates a Vitageist with 100% chance of success, regardless of the HD of the creature. This spell is cast instead of Magic Jar, locking the subject perfectly in tune with the positive energy about them.

Material Component: 200,000 gp worth of powdered diamonds, which is painted over the body at key chakra points.

Focus: The crystal coffin.



Back to Main Page3.5e HomebrewComplex Special Ability ComponentsEpic Spells, Seeds, and Powers

Home of user-generated,
homebrew pages!


Advertisements: