Viktor's Soul Extraction (5e Spell)

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Viktor's Soul Extraction
4th-level Necromancy
Casting time: 1 action
Range: 120ft
Components: V, S, M (a black gemstone worth at least 250g)
Duration: Instantaneous


Your eyes turn bright white as dark green fire begins to swirl around you. You channel the fire into a brilliant stream of green, burning light that pierces through flesh, bone and armour. Make a ranged spell attack against a single creature within range. On hit, the light deals 6d6 necrotic damage, rending flesh from bone, turning armour into cinders and material into dust.

If the creature is killed by this spell and is not undead, the body is instantly destroyed and turned to ash. The soul of the creature is bound to the material plane, summoning a ghost with the following stats:

Armor Class: 9, Hit Points: 45, Speed: Fly 40ft, Str 7, Dex 13, Con 10, Int 10, Wis 12, Cha 17,

Proficiency: +3

Damage Resistances: Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing and Slashing from non-magical attacks.

Damage Immunities: Cold, Necrotic, Poison

Condition Immunities: Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained

Senses: Darkvision 60ft, passive Perception 11, Languages: Common, CR: 2

Withering Touch: Melee, +3, 4d6+3 damage

The effect of this transformation is so horrific that, on creation, each non-undead creature within 60ft of the ghost must make a DC 13 wisdom saving throw or be frightened of the ghost for 1 minute. The saving throw can be repeated every turn and, on success, the target becomes immune to the effect and it ends. The ghost serves you for 10 minutes at which point it instantly disappears. The lesser ghost disappears when reduced to zero hitpoints. It will act of its own will but will stray no further than 30ft from the caster and will attempt to protect the caster at all costs.


At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage is increased by 1d6 for each slot level above 4th.


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