Vigilante (5e Class)
Vigilante[edit]
Prestige Class: Vigilante[edit]
Vigilantes are Urban adventurers that come from a variety of backgrounds but are united in their hatred of those who are cruel criminals, restlessly pursuing people who make the city a worse place to live until they are dead, working outside the law if push comes to shove.
Prerequisites[edit]
- Dexterity 15
- Charisma 13
- Any nonevil alignment.
- Proficiency in Intimidation, Investigation, and Perception
- 5th Level Minimum
Class Features[edit]
As a Vigilante you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Vigilante level
Hit Points per Level: 1d8 (or 5) + Constitution modifier per Vigilante level
- Proficiencies
Level | Proficiency Bonus |
Features | Smite the guilty bonus damage |
---|---|---|---|
1st | Smite the guilty | 1d4 | |
2nd | Streetwise, Streethider | 1d6 | |
3rd | Shrug off spell | 1d8 | |
4th | Speak with dead | 1d10 | |
5th | Slayer of evil | 1d12 |
Smite the guilty[edit]
Starting at 1st level, you gain the ability to smite someone who you have personally seen commit a crime. Make a normal attack roll against the target, adding 1d4 + your Charisma modifier to to the damage roll. Smite the guilty does not work on those innocent of the crime or if you did not announce what crime that they have committed beforehand. at 2nd level the extra damage increases to 1d6 + your Charisma modifier, at 3rd level 1d8 + your Charisma modifier, at 4th level 1d10 + your Charisma modifier, and at 5th level 1d12 + your Charisma modifier. You may use this ability a number of times equal to half your proficiency bonus rounded up and regain the uses of this feature after you complete a long rest.
Streetwise[edit]
At 2nd level, you gain advantage on and Investigation checks made in an urban environment and can not be lost in a city through nonmagical means.
Streethider[edit]
Once you reach 2nd level, you gain advantage on hide checks made in an urban environment.
Shrug off spells[edit]
Beginning at 3rd level, you can nimbly dodge out of the way of certain area of effect spells that require a Constitution saving throw. When you are subjected to an effect that allows you to make a Constitution saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Speak with dead[edit]
Starting at 4th level, you can cast speak with dead at will using Charisma as your spellcasting ability.
Slayer of evil[edit]
At 5th level, whenever you kill an evil humanoid creature, you gain temporary hitpoints equal to your total level.
Back to Main Page → 5e Homebrew → Classes → Special Classes