Victini (5e Creature)

From D&D Wiki

Jump to: navigation, search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Pokémon franchise, and/or include content directly affiliated with and/or owned by Creatures Inc., Game Freak, and Nintendo. D&D Wiki neither claims nor implies any rights to Pokémon copyrights, trademarks, or logos, nor any owned by Creatures Inc., Game Freak, and Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Victini[edit]

Small elemental, chaotic good


Armor Class 17 (natural armor)
Hit Points 188 (29d6 + 87)
Speed 35 ft.


STR DEX CON INT WIS CHA
13 (+1) 19 (+4) 16 (+3) 17 (+3) 18 (+4) 23 (+6)

Skills Performance +11, Persuasion +16
Damage Immunities fire
Senses passive Perception 14
Languages Ignan, Common
Challenge 15 (13,000 XP)


Legendary Resistance (3/day). If victini fails a saving throw, it can choose to succeed instead.

Victory Star (Recharge 6). Victini can use a bonus action on its turn to grant itself and all creatures of its choice within 120 feet of it advantage on all attack rolls until the start of its next turn. Any creature (including Victini) that gains advantage on attack rolls from this feature also gains 20 temporary hit points.

Innate Spellcasting. Victini's innate spellcasting ability is Charisma. It can innately cast aid, bless, and heroism at will, requiring no components.

ACTIONS

Multiattack. Victini makes two attacks: One with its Bolt Strike and one with its Blue Flare.

V-Create (1/day). Melee Spell Attack: +11 to hit, reach 5 ft., one target. Hit: 50 (8d10 + 6) force damage plus 45 (10d8) fire damage. Attack rolls against Victini have advantage until the start of its next turn.

Bolt Strike. Ranged Spell Attack: +11 to hit, reach 5 ft., one target. Hit: 34 (8d6 + 6) lightning damage.

Blue Flare. Ranged Spell Attack: +11 to hit, reach 5 ft., one target. Hit: 34 (8d6 + 6) fire damage.


LEGENDARY ACTIONS

Victini can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Victini regains spent legendary actions at the start of its turn.

Detect. Victini makes a Wisdom (Perception) check.

Fusion (Costs 2 Actions). Victini makes a Bolt Strike or Blue Flare attack.

Flame Burst (Costs 2 Actions). All creatures within 15 feet of Victini must make a DC 19 Dexterity saving throw or take 13 (3d8) fire damage. Victini then teleports up to 120 feet to an unoccupied space it can see.

victini.jpg
Victini Source

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: