Vicious Wurm (5e Creature)
Vicious Wurm[edit]
Large dragon, chaotic evil Armor Class 16 (natural armor)
Saving Throws Str +8, Con +9 Rampage. When the wurm reduces a creature to 0 hit points with a melee attack on its turn, the wurm can take a bonus action to move up to half its speed and make a bite attack. Tunneler. The wurm can burrow through solid rock at half its burrow speed and leaves a 5-foot-diameter tunnel in its wake. ACTIONSBite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage. If the target is a creature, it is grappled (escape DC 16). Until the grapple ends, the target is restrained and the wurm can't make bite attacks against other targets. Swallow. The wurm makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the wurm, and it takes 14 (4d6) acid damage at the start of each of the wurm's turns. A wurm can have only one creature swallowed at a time.
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Vicious wurms are the least of the wurms, covered in dull beige or tan scales. They wait buried near the surface for prey and burst out, drag whatever they can catch underground and disappear just as suddenly. Those daring or foolhardy enough to venture into the tunnel of the vicious wurm may be able to recover what the wurm took, though the cramped environment and countless twists and turns make it easy to get lost and in turn become the beast's next meal. |
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