Vi (League of Legends Supplement)
From D&D Wiki
Vi[edit]
Medium humanoid, neutral good Armor Class 19
Saving Throws Strength +16, Constitution +16 Legendary Resistance (3/day) If Vi fails a saving throw she can choose to succeed instead. Hextech Wonder Vi's gauntlets are magical for the purpose of overcoming resistances. Charge If Vi moves at least 20 feet in a straight line towards a target and then hits it with a Gauntlet attack on the same turn, the Gauntlet attack deals an extra 15 (3d10) bludgeoning damage. ACTIONSMultiattack Vi makes two Gauntlet attacks. Gauntlet Melee Weapon Attack: +16 to hit, one target. Hit 19 (4d8+3) bludgeoning damage. If Vi hits a target they will have to make a Constitution saving throw, on a failure the next attack against that creature will receive Vi's charge bonus damage. Blast Shield (Recharge 3/4) Vi gains 14 (3d8+2) temporary hitpoints.
LEGENDARY ACTIONSThe Champion can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Champion regains spent legendary actions at the start of its turn. Brawl Vi makes a Gauntlet attack. Shields Up! Vi makes a Blast Shield action. Bruiser Burst Vi can move up to 15 feet. |
Tactics Vi will begin combat by charging at the strongest enemy. Once engaged in combat, Vi chooses between grappling her target and shoving them prone. If they attempt to escape she will chase after them, running through doors and walls if she has to. Vi will use her martial training feature to dash to reach her target, disengage if she would otherwise provoke opportunity attacks or dodge otherwise. If her target is knocked unconscious Vi will choose a new target and attempt to engage them. If all targets are unconscious Lore Vii's story is best told through the story of Arcane on Netflix. |