Vermin (3.5e Cleric Domain)

From D&D Wiki

Jump to: navigation, search

Vermin Domain[edit]

Granted Powers[edit]

Rebuke or command vermin as an evil cleric rebukes or commands undead. Use this ability a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. Additionally, you may interact with vermin using the Handle Animal skill and vermin act as if their attitude towards you is neutral unless otherwise influenced.

Vermin Domain Spells[edit]

  1. Skunk Scent
  2. Web
  3. Wall of Vermin
  4. Giant Vermin
  5. Insect Plague
  6. Contagion, Mass
  7. Creeping Doom
  8. Summon Monster VIII*
  9. Hold Monster, Mass

*Vermin only



Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsCleric Domains

Home of user-generated,
homebrew pages!


Advertisements: