Vengeful Spirit (Jujutsu Kaisen Supplement)
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Vengeful Spirit[edit]
Large undead (cursed spirit), lawful evil Armor Class 18 (natural armor)
Saving Throws Str +18, Dex +14, Cha +18 Cursed Energy. The vengeful spirit has 78 cursed energy. All of the cursed energy, when used, is unavailable until it takes a long rest. Improved Cursed Energy Recovery. The curse regains 5 cursed energy at the beginning of each of it's turns. Undead Nature.You don’t need to eat, drink, or breathe. You don’t need to sleep. You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage. Your creature type is undead, specifically cursed spirit. Not Going Down(1/long rest). When the Vengeful Spirit is reduced to 0 hit points, it may fall to 1 hit point instead. Cursed Weapons Storage The Vengeful spirit has an extra-dimensional space where you may store cursed tools. It's master may order the Vengeful Spirit to spend 1 cursed point to open it's chest, showing all of the items inside of it. The sorcerer can then use a bonus action to pick up one of the cursed tools inside, making the Vengeful Spirit's chest close immediately after. All of the cursed tools still count against the Vengeful Spirit's carrying capacity. Cursed Energy Strike Whenever the vengeful spirit hits with a melee weapon attack, it can spend an amount of cursed energy up to its proficiency bonus(8) to deal Xd10 additional necrotic damage, where X is the amount of cursed energy spent. ACTIONSMultiattack. The Vengeful spirit can make three claw attacks. Claw. Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 28 (3d10 + 10) slashing damage. Cursed Energy Beam(1+ cursed energy). As an action for 1 or more cursed energy, the vengeful spirit launches a beam of pure cursed energy. All creatures in a 20 foot wide, 120 foot long line originating from the vengful spirit are forced to make a Dexterity saving throw (DC: 26). On a failure, they take 4d12 force damage and are knocked prone, on a success they take half as much damage and are not knocked prone. For every cursed energy the vengeful spirit spends on this feature, it adds 1d12 to its damage dice. It can spend up to 19 cursed energy on this action. If she spends an additional action, she can charge up this beam, releasing it upon taking the second action to deal double the damage dice at cost of double the cursed energy. Objects in the area also take damage, double the damage that a creature would take. Store Creatures. The vengeful spirit can store up to 6 large or lower sized willing or unconscious creatures in a cursed energy sac created by the vengeful spirit which is then absorbed by the vengeful spirit and the creatures inside are restrained until they leave the cursed sac, as a bonus action for 1 cursed energy for each person, making any attacks that would target them target itself instead. It may drop all creatures as a free action. If the vengeful spirit is dispelled while creatures are stored inside her, the creatures appear on the ground below where the vengeful spirit previously was. The vengeful spirit cannot store unwilling creatures. BONUS ACTIONSAdvanced Regeneration. The curse can spend any amount of Cursed Energy, regaining hit points equal to 10 times the amount spent. REACTIONSAdvanced Regeneration. As a Reaction to suffering damage, the curse uses it's Advanced Regeneration. |
This kind of vengeful spirit was created due to a loved one not wanting to let go of it's user, it is extremely strong and agressive.
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