Veil (5e Equipment)
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Weapon (glaive), legendary (requires attunement) At first, veil appears as a well crafted, radiant weapon that beckons for a worthy wielder to use it for good, but that is just a facade. The longer it is wielded by someone, the more they see it's true nature. It will progressively lose it's radiant light, being replaced by a shadowy aura as it's clean white blade tarnishes and turns black. Veil is a magical weapon that has a +2 bonus to attack and damage rolls and deals an additional 1d6 necrotic damage. Beyond the Veil
The moment the blade comes into contact with it's target, intended or not, the wielder must make a wisdom save with a DC of 10. On a failure, the wielder's vision shifts and they peer into an alternate reality wreathed in shadow. In this world dark, twisted, and shadowy forms call out the wielders name as they grab and reach. The sky in this world is a purple black interwoven with a scarlet red that seems to drip. the surroundings differ depending on where the wielder was at the time of striking the target. They appear to themselves as if they are covered in gore and thy themselves are also wreathed in shadow. This all occurs in a flash and by the time it has ended the blade has just finished it's path. If two or more saves are failed in a single round of attacks then the wielder starts to become visibly wreathed in shadow. Enemies hit with Veil must also make this saving
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