Variant Rules (Scales of Fate Supplement)
Variant Rules[edit]
The following are writeups and links to various variant rules this campaign should use.
General Variant Rules[edit]
Variants that aren't really about the setting, but just to improve the supplement as a whole.
Additional Status Conditions[edit]
These rules serves to make using different types of attacks being worth it, instead of just using the same attacks over and over again.
Further Beyond[edit]
This rule is used for campaigns going above 20th level.
Improved Durability[edit]
This optional rule is intended to provide a boost to the character's durability and endurance considering the nature of the Scales of Fate Supplement reflects huge damage numbers and significant bonuses that can occur every turn within a combat encounter. This optional rule may mitigate that issue by improving characters' hit points and their maximums.
Starting at 1st level when a player selects the Dracotheurge class, they gain an additional hit die to their hit die total. This additional hit die will provide extra hit points equal to the die's maximum rolled result + your Constitution modifier. For every level you gain as a Dracotheurge, you gain an additional hit die towards your hit die total. The additional hit die then provides as if you gain a level in your class.
For example, a Dracotheurge that benefits from this rule will begin with 2 hit die as opposed to 1 at 1st level. Their starting hit points are increased by the maximum rolled result of their hit die (d10 = 10) + their Constitution modifier. When this Dracotheurge reaches 2nd level, they gain an additional hit die to their total and their hit point maximum increases by their Hit Points at Higher Levels found in the Hit Point section within the class description. If they had, say, strong body, that increase would be applied as well.
Limbs System[edit]
In the Scales of Fate world, limbs are may be lost due to the sheer amount of damage creatures receive at once. This system is here so that we can have that in dnd.
More Actions[edit]
This rule serves to give more variety in what you can do on your turn.
Supplement Variant Rules[edit]
Variant rules that affect the setting directly.
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