Variant Rules (Fire Force Supplement)
Supplement Rules[edit]
These rules are baselines of the supplement. All gameplay within the supplement is designed around using these rules, and so playing without them will undoubtedly create problems.
Additional Status Conditions[edit]
These rules serves to make using different types of attacks being worth it, instead of just using the same attacks over and over again.
Additional Weapon Properties[edit]
The supplement utilizes additional properties for weapons, more specifically for firearms.
Long Reload. Similar to the reload property, a limited number of shots can be made with a weapon that has the long reload property. A character must then reload it using an action, or may use their bonus action to reload a single shot.
Spread. A weapon with the Spread property fires multiple projectiles in a single attack, but the recoil and dispersion reduce accuracy. On a hit, roll the weapon's Spread die to determine the number of projectiles fired. Each projectile requires a separate attack roll, with each consecutive shot after the first taking a -2 penalty to hit. Each projectile deals the weapon’s normal damage on a hit. If you roll a natural 20 or score a critical hit, the critical effect only applies to the first projectile
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