Valinor Guard (5e Subclass)
Valinor Guard[edit]
Fighter Archetype
Valinor guards formed army of Valinor that was the great force that confronted the army of Morgoth at the end of the First Age. Moved by the words of Eärendil, the Valar agreed once again to act against Morgoth. They met an Eönwë led force that was to assume that all the Valar, the Maiar and Elves of Valinor except the Teleri, who agreed only to sail ships to the shores of Beleriand. The great army soon joined the Edain. They met the forces sent by Morgoth in Anfauglith and easily defeated, but strong gust of wind came up at the gates of Angband, were rejected by the great winged dragons led by Ancalagon The Black. Eärendil, came out, and was accompanied by the Eagles led by Thorondor; They enhanced the host of the Valar and defeated the forces of Morgoth. Ancalagon was killed himself. Finally, the host directs all wells remaining forces of Angband, and Morgoth captured, effectively ending his reign of evil in Middle-earth
Valinor guards are fierce fighters versatile to occupy the first line, focuses on melee combat and able to repel both physical and magical attacks. they are respected for their incredible ability to make multiple attacks some call them the swift sword, ready to protect their mates and to give his life for Valinor, show their potential with his sword, truly a fearsome opponent.
Restriction: High Elves Only
Only the elvish people can adopt the Valinor Guard archetype. The Valinor Guard fills a particular niche in elven society and culture.
Your DM can lift this restriction to better suit the campaign. The restriction exists for the Middle Earth. It might not apply to your DM's setting or your DM's version of the Middle Earth.
- Cunning Defense
Starting at 3rd level, while not wielding a shield, you can use your reaction to add your Intelligence modifier to your AC against a weapon attack.
- Warrior's Defense
Also at 3rd level, while not wearing armor or shield, your AC equals 10 + your Dexterity modifier + your Intelligence modifier.
- Counterattack
You can react with great speed. At 3rd level, when you succeed in deflecting an attack using your Cunning Defense, you can make a weapon attack against the attacker, as part of the same reaction.
- Immortal Guard
Starting at 7th level, you no longer age, and can't be magically aged.
- Defensive Combat
At 7th level, when you take the Dodge, Disengage or Ready action, you can make a weapon attack using your bonus action.
- Repeal Magic
Starting at 10th level, you have been well trained to repeal magic attacks with your sword forged on valinor forges. You gain the ability to dissipate magical effects hurled at you. You have advantage on all saving throws you make against magical effects and spells you can see, and spell attacks have disadvantage against you.
- Great Cleave
At 15th level, whenever you reduce a creature to 0 hit points with a melee weapon attack, you can make a 5 feet step and make a weapon attack against another creature within 5 feet, without using an action.
- Great Counterattack
At 18th level, you can use your Cunning Defense once in each turn, without using a reaction.
Optional Class Features[edit]
Below, are presented some variant class features that are recommended, that replace the core fighter features with more suitable features, that match the theme and lore of this class.
Back to Main Page → 5e Homebrew → Character Options → Subclasses