Uuduk (5e Creature)
Uuduk[edit]
Large undead, chaotic evil Armor Class 14 (natural armor)
Skills Intimidation +4, Performance +4 Rooted. The uuduk is rooted to the ground. Its base walking speed cannot increase above 0 feet. It has advantage on all saving throws and ability checks to remain in its position. If the uuduk is forced from its position but not reduced to 0 hit points it digs back to where it was. ACTIONSGore. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. Flail. Melee Weapon Attack: +6 to hit, reach 10 ft., multiple targets. Hit: 9 (1d10 + 4) bludgeoning damage. Sapping Glare. Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 6 (1d8 + 2) necrotic damage.
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When an uuduk finds a nice place to settle, it will begin to feed on nearby corpses, growing larger with each meal. Sometimes a necromancer or mad scientist will make a deal with an uuduk to guard their lab in exchange for free meals, which the uuduk will happily agree to. As uuduks' length don't have a known limit, your uuduk can be Huge or even larger. |
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