Usurp Spell (3.5e Feat)
From D&D Wiki
This material is published under the OGL 1.0a. |
Usurp Spell [Special]
You can attempt to steal control of any spell that you successfully counterspell.
Prerequisite: Knowledge (arcana) 5 ranks, Spellcraft 5 ranks
Benefit: After a successful counterspell using a prepared spell rather than a dispel check, you can attempt to steal control of the spell being cast. You immediately make an opposed caster level check (1d20 + caster level) against the original caster of the spell. If successful, you usurp control of the spell and can make all decisions regarding the spell’s target and effect. Level based spell variables, including the range and point of origin for the spell, are still based on the original caster of the spell. If you fail the opposed caster level check made to usurp the spell, the spell is negated just as if the spell had been counterspelled normally.
- --
- Author: Eric D. Harry © Eric D. Harry 2001 This feat is from the NBoF, please see NBoF Credits.
Overall | Purp | Pow | Port | Comp | Rule |
---|---|---|---|---|---|
4.05 | 4.50 | 3.50 | 4.00 | 4.00 | 4.25 |
Back to Main Page → 3.5e Homebrew → Character Options → Feats → Magical Feats
This page is protected from editing because it is distributed under the OGL. Please discuss possible problems or changes on the talk page.