User talk:Green Dragon/Ra-elope
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Jackalfolk: I have noticed some minor issues. I left a comment on the talk page. It's functional though, just worded a little poorly.
Executioner: I totally forgot someone made this background! Psyched to see it in play!
Fencer Magician: Those features need work. As written, several of them don't actually do anything at all. They're just extra flavor text. At first level, this is actually a very weak class. I see it has a but of history to it as well. I'll have to give it a detailed review.
Build: Nice choice on the perception proficiency with advantage on visuo-auditory checks!
Ra-Elope has personally met Ixenusk- and works for her. Cool. Here's some info: Aside from the day she arrived, no one has seen her in draconic form. She spends her time in a humanoid form instead. She intentionally polymorphs herself into a supernaturally attractive appearance, and goes out of her way to sexualize herself as a way of manipulating people. She has onyx-black skin and long black hair. She has black irises. Other than that, she looks human. She dresses revealingly, often with much jewelry, though never nude, and always at least appropriate for the weather. She allows no doubt that she is from another culture, that hers is a higher society, and that she holds the real authority in this land. That said, with only 60 years in the region, and most of that spent building a keep, she has not done much to earn respect for that status. For the lawful and obedient, she is polite and kind. To all others, she is the wellspring from which Hell on earth may rise. As an executioner in her employ, you have personally carried out several Draconic punnishments- which are all different forms of public torture till death. The three executions who drew the largest crowds:
- a hobgoblin who was smuggling confiscated prewar artifacts to criminal organizations (he was punished by being given an artifact while chained to a stage. If he figured out how it worked, he would have his freedom. It was a grenade. The intent was to show people why these artifacts must be collected and destroyed.)
- the illegitimate half-dragon son of a competing council member (the birthing of half-dragons is a crime, because lesser races are not allowed to sit on the Council of Wyrms, but the children of councilors have the right to be seated. Since there is no method of persecuting fellow councilors by peers, the punishment for making a half-dragon is the execution of the child.)
- a wizard who was using various forms of magic to record the history of the world prior to the Last War (Not technically illegal. It was implied that he uncovered something which would lead to new global wars, but just what he had done wrong was never publicly revealed. He went along with his own execution unusually cheerily.) --Kydo (talk) 00:43, 24 January 2017 (MST)
- Quick question, where does the ensnaring strike come from, and would it instead be once per week with Gritty Realism? Marasmusine (talk) 10:00, 24 January 2017 (MST)
- Thanks for the information about the history of Ra-elope. I'll include that in a meaningful way. With regard to the discussions, I have answered them. The Fencing Magician has quite bad wording, but as the game progresses I will improve it (especially in regard to the archetypes). As it is now, the original contributor may give some input into it once again so I don't want to rush it. Are we changing everything with Gritty Realism to be once per week? This seems like a very large difference, so its less combat-used. --Green Dragon (talk) 11:03, 24 January 2017 (MST)
- I'm considering it. There are a few things in the core rules tied to daily passage, rather than resting. I think it would be interesting to see the impact that has if we respect the distinction when resting takes more than a day. I think we'll cross that bridge when we come to it though. --Kydo (talk) 12:10, 24 January 2017 (MST)