User:Yanied/Workstation

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3.5e World Idea: Anthroi[edit]

A cosmology based on a big encompassing being. The players start in the being's right hand (Derresch) and can go to other parts of the body, which are the other planes/spheres or whatever. Brain is like heaven or something and stomach is instinct or hell maybe.

Images For Use[edit]

Power Tinker Station[edit]

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Whirlwind Jutsu Samurai Attack 1
You sprint across the battlefield, shredding each opponent you pass.
Daily Star.gif Martial, Psychic
Standard Action close burst 5
Target: each enemy in burst
Attack: Strength Vs. Reflex
Hit: 1d6 + Strength Modifier damage. You shift to a square adjacent to the target and make a melee basic attack. Repeat until you have attacked all enemys in the burst. (you may only attack every enemy once).
Miss: half damage.
Effect: Until the end of the encounter, whenever you shift adjacent to an enemy that you are not already adjacent to, you may make a melee basic attack against that enemy as an Free Action.



Back to Main Page4e HomebrewPowersSamurai Powers


Weapon Gale Dragonslayer Utility 1
Your blade's edge is extended with a slice through the air.
At-Will Star.gif Primal, Ranged
No Action Ranged 5
Trigger: You make a basic melee attack.
Target: Any creature in a single line of 5 squares.
Effect: A blade of wind moves 5 squares in whatever direction you are facing and does your original damage + wisdom modifier damage to any creature in the line.
Level 21: The damage increases to 4 + wisdom modifier damage.


Level 1[edit]

Early on the road, alchemical weaponmasters separate themselves from the rest of the flock based on their unique style of resourcefulness. Having no direct magic, they rely on other things that put them over the top, even when they have yet to be accomplished. You gain class features, racial traits, 1 Feats, starting skills, 2 at-will powers, 1 encounter power, and 1 daily power


Level 1 At-Will Powers[edit]

Get Over Here! Alchemical Weaponmaster Attack 1
You change your weapon composition to become a lasso which yanks an enemy off their feet
At-Will Star.gif Arcane, Implement
Standard Action Ranged 3
Target: One creature
Attack: Intelligence Vs. Fortitude
Hit: 1[W] + Intelligence modifier damage
Effect: You slide the target 2 squares
Special: Increase damage to 2d6 + Intelligence modifier at 21st level.



Elemental Strike Alchemist Expertise Attack 1
Using your powers of transmutation, you can shift elements to suit your needs in battle by changing the properties of your weapon and striking.
At-Will Star.gif Arcane, Weapon
Standard Action Weapon
Target: One creature
Attack: Intelligence Vs. AC
Hit: 1[W]
Effect: You deal 1 extra damage to this creature with whatever element is on the weapon it's hit with (including physical, your choice). Allies within 2 squares of you gain resist 5 to that damage type until the end of your next turn.
Level 20: 2[W]. 2x effect.
Special: These effects last throughout the encounter and do not stack.



Transmute Length Alchemical Weaponmaster Attack 1
By changing the structure of a weapon, you can elongate it, allowing it to shoot out and hit from afar, albeit with some detriment to accuracy.
At-Will Star.gif Weapon
Standard Action Ranged 10
Requirement: melee weapon
Target: One square
Attack: Dexterity Vs. AC
Hit: 1[W]
Effect: You can hit something/one up to 10 squares away if there's nothing in the way of a direct straight line and with a -1 to attack for every 2 squares.



Jarring Strike Alchemical Weaponmaster Attack 1
Your expert strike generates an extra effect of rattling those unfortunate enough to be hit.
At-Will Star.gif Weapon, Martial
Standard Action Weapon
Target: One creature
Attack: Intelligence Vs. AC
Hit: 1 [W] + Intelligence modifier damage, and the next ally to attack the target before the end of your next turn gains a +2 power bonus to the attack roll.
Special: Level 21 : 2[W] + Intelligence modifier damage.


Level 1 Encounter Powers[edit]

Alchemystical Rend Alchemical Weaponmaster Attack 1
By warping the alchemical make-up of an enemy, you force parts of themselves to die in cellular death, simultaneously crippling them.
Encounter Star.gif Arcane
Standard Action Ranged 15
Target: One creature within range
Attack: Intelligence Vs. Will
Hit: The target takes 2d6 + Intelligence modifier necrotic damage. Until the end of their next turn they suffer -2 to attack rolls.
  Level 10: 4d6 + Intelligence modifier necrotic damage



Mind Warp Alchemical Weaponmaster Attack 1
Using your superior intelligence, you dwarf another being's will and assault their mental faculties with mental alchemy
Encounter Star.gif Arcane, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Intelligence Vs. Will
Hit: 2d10 + Intelligence modifier psychic damage



Battle Step Alchemical Weaponmaster Attack 1
Efficiency dictates that you move to your next foe as quickly as possible
Encounter Star.gif Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Dexterity Vs. AC
Hit: 1[W] + 1d6 + Dexterity modifier damage and you can shift 2 squares after the first attack



Chain Pull Alchemical Weaponmaster Attack 1
With a little alchemy, you extend a chain from your weapon to harpoon and yank an enemy closer to you
Encounter Star.gif Arcane, Weapon
Standard Action Ranged 5
Target: One creature
Attack: Dexterity Vs. AC
Hit: 1[W], you pull the target 3 squares and the target is immobilized


Level 1 Daily Powers[edit]

Alchemic Ripple Alchemical Weaponmaster Attack 1
You compress and twist space, forcing the pressure of the changing dimension onto an enemy in a series of bombarding ripples.
Daily Star.gif Arcane, Implement, Force
Standard Action Ranged 3
Target: One Creature
Attack: Intelligence Vs. Fortitude
Hit: 2[W] + Intelligence modifier damage
Effect: Each enemy adjacent to you gains ongoing 5 force damage (save ends)



Muscle Alchemy Alchemical Weaponmaster Attack 1
Using your knowledge of your own anatomy, you transmute your muscles into overdrive and deliver a particularly crushing blow.
Daily Star.gif Arcane, Weapon, Alchemy
Standard Action Melee weapon
Target: One creature
Attack: Intelligence Vs. AC
Hit: 2[W] + Intelligence modifier damage
Effect: Until the end of your next turn, your melee weapon attacks deal extra damage equal to your Intelligence modifier



Skirmisher's Mimic Alchemical Weaponmaster Attack 1
You move and weave your weapon through enemies, copying that of skirmishing monsters.
Daily Star.gif Martial
Standard Action Melee 1
Target: One enemy
Attack: Dexterity Vs. Reflex
Hit: 3d8 + Dexterity modifier damage.
Miss: Half damage
Effect: You shift your speed and can make the following attack once against each enemy that you move adjacent to during the shift.



Weapon Burst Alchemical Weaponmaster Attack 1
Charging your weapon with arcane energies, you release them when cornered to stall enemies who surround you by momentarily paralyzing them
Daily Star.gif Arcane, Implement
Standard Action Close Burst 2
Requirement: Weapon
Target: Each creature in burst
Attack: Intelligence Vs. Fortitude
Hit: 1d10 + Intelligence modifier lightning damage
Miss: Half damage, targets are dazed until the end of your next turn.
Effect: Targets are paralyzed (save ends)


Level 2[edit]

You expand your repertoire of tricks. Beyond just hitting enemies head-on, you have ways of controlling the field and maneuvering pieces around.
You gain 1 Feats and 1 utility power

Level 2 Utility Powers[edit]

Daily
Potion of Endurance[1] Alchemical Weaponmaster Utility 2
You create an alchemic essence of replenishment which you then ingest and gain temporary succor.
Daily Star.gif Arcane
Minor Action Personal
Effect: You gain temporary hit points equal to 2 + your Wisdom Modifier.
Unwarranted Side Effects: Gain additional temporary hit points equal to your Intelligence Modifier.



Brew of Fortitude Alchemical Weaponmaster Utility 2
By transmuting minute parts of the body and/or armor, you make your party significantly harder to damage.
Daily Star.gif Arcane
Standard Action Close Burst 1
Target: Allies within range
Effect: Targets gain a +2 power bonus to AC and a +2 to Fortitude defense until the end of the encounter.


Encounter
Transmute Snare Alchemical Weaponmaster Utility 2
With some alchemy, you change the medium of a nearby hard material into a trap that snaps shut on enemies, restraining them entirely.
Encounter Star.gif Arcane
Standard Action Ranged 5
Target: One square
Effect: Any creature which steps on the square is stunned for 3 turns after which the magic loses hold and the prison collapses. They cannot be attacked as they are surrounded by hard material. This trap can be destroyed from the outside with physical damage at the DM's discretion depending on the material.



Poison Enhancement Alchemical Weaponmaster Utility 2
Using a weapon enhancement, you coat your weapon with a poisonous substance to destroy your enemy's health.
Encounter Star.gif Arcane, Weapon, Alchemy
Minor Action Melee touch
Target: One weapon or implement
Effect: Until the end of the encounter, Creatures hit with this weapon suffer from poison effects taking a -3 to all rolls.
Level 10: -4

Level 20: -6


Level 3[edit]

Alchemy is all around us. As you gain expertise in your craft, you can manipulate the different substances in the environment to your advantage. You gain 1 encounter power.

Level 3 Encounter Powers[edit]

Blasting Zone Alchemical Weaponmaster Attack 3
You splash some reagent on a spot. All who step on it face the consequences of the chemical hazard.
Encounter Star.gif Arcane, Implement, Alchemy, Zone
Minor Action Ranged 10
Target: one creature
Attack: Intelligence Vs. Reflex
Hit: 1d6 + Intelligence modifier fire damage
Effect: Choose a square in the target's space. That square becomes a zone that lasts until the end of your next turn. Any creature that enters the zone, starts its turn there, or starts its turn adjacent to it takes fire damage equal to your Intelligence modifier.



Perilous Spires Alchemical Weaponmaster Attack 3
You manipulate the surroundings of earth with magic and drive them up at your enemies like spears to impale them
Encounter Star.gif arcane
Standard Action Ranged 6
Target: one creature
Attack: Intelligence Vs. Reflex
Hit: 1d6 + Intelligence modifier magical piercing damage
Effect: Target is immobilized until the end of their next turn



Laser Snipe Alchemical Weaponmaster Attack 3
You basically conjure momentary harmful rays from your weapon to pierce and enemy like a laser beam.
Encounter Star.gif Arcane, Weapon
Standard Action Weapon
Requirement: Ranged weapon
Target: One creature
Attack: Intelligence Vs. Fortitude
Hit: 3d10 + Intelligence modifier piercing damage



Flash Potion Alchemical Weaponmaster Attack 3
With a volatile concoction, you create a reactionary compound that explodes into a burst of blinding light, possibly burning creatures adverse to lumination.
Encounter Star.gif Arcane, Alchemy, Radiant
Standard Action Close Blast 3
Target: All creatures in Blast
Attack: Intelligence Vs. Reflex
Hit: 1d10 radiant damage
Effect: All targets are blinded until the start of your next turn.
Special: Undead targets take extra damage equivalent to your Intelligence modifier.


Level 4[edit]

As a hero, you have definitely made a headway in what you sought to accomplish. Your reflexive tactics in battle have gained you new skill and expertise. You gain 1 Feats and +1 to 2 ability scores.

Level 5[edit]

The elements and substances used by an alchemist are able to change in surprising ways. One growing in skill as you learns to harness their capricious natures to your advantage, taking enemies unawares with surprising effects. You gain 1 daily power.

Level 5 Daily Powers[edit]

Conditional Exacerbation Alchemical Weaponmaster Attack 5
Those who are already afflicted suffer greater pains under a strike from your alchemy weapon that makes their flesh acidify.
Daily Star.gif Arcane, Weapon, Acid, Alchemy
Standard Action Melee or Ranged weapon
Target: One creature
Attack: Intelligence Vs. AC
Hit: 2d10 + Intelligence modifier acid damage
Effect: If the target has any conditions, they take an extra 2d10 acid damage.



Gumming Arc Alchemical Weaponmaster Attack 5
With a little bit of alchemist ingenuity, you shoot a burst of gluey liquid at an enemy, effectively rendering them unable to attack
Daily Star.gif Arcane, Weapon, Alchemy
Standard Action Ranged weapon
Target: One creature
Attack: Intelligence or Dexterity Vs. AC
Hit: 1[W] + Dexterity modifier damage and the target cannot attack (save ends)



Graviton Crush Alchemical Weaponmaster Attack 5
By augmenting the force of gravity in an area with some magic, you can crush enemies into a paste.
Daily Star.gif Arcane, Zone, Force
Standard Action Close blast 3
Target: Creatures within blast
Attack: Intelligence Vs. Constitution
Hit: 1d6 + your Intelligence modifier force damage
Effect: The blast creates a zone of crushing gravity that lasts until the end of your next turn. You can move the origin square of the zone 3 squares as a move action. Enemies that end their turns within the zone take 1d6 + your Intelligence modifier force damage
Sustain Minor: The zone persists



Counter Flurry Alchemical Weaponmaster Attack 5
When those who try to take advantage of you miss, you can strike them with a devastating amount of force due to their own openings.
Daily Star.gif Martial
Immediate Reaction Melee weapon
Trigger: A melee attack against you misses
Target: Attacking creature
Attack: Dexterity Vs. AC
Hit: 2[W] + Dexterity modifier damage


Level 6[edit]

You gain 1 utility power and 1 Feats.

Level 6 Utility Powers[edit]

Height Reacher Alchemical Weaponmaster Utility 6
With alchemy, you enhance your jumps by leaps and bounds.
At-Will Star.gif Arcane, Alchemy
Move Action Personal
Effect: You make an Athletics check to jump with a +5 class bonus.



Alter Weight Alchemical Weaponmaster Utility 6
You make weight malleable to help change ones' carrying and their speed.
Encounter Star.gif Arcane
Minor Action Melee touch
Target: You or one creature
Effect: The creature's speed increases by 2 squares and their weight is halved. This effect lasts for 1 hour but you can only have one alter weight effect active at a time.



Alchemist Ooze Alchemical Weaponmaster Utility 5
By transmuting your own form, you can basically change into an amorphous material to better bypass obstacles.
Daily Star.gif Arcane, Alchemy
Standard Action Personal
Effect: You can squeeze through openings as if you were a Tiny creature. This effect lasts for 24 hours.



Preemption Alchemical Weaponmaster Utility 5
You tense yourself and make your senses peak to be aware of all dangers that may befall you in combat.
Daily Star.gif Martial
Minor Action Personal
Effect: You gain a +5 class bonus to all defenses equal to your Intelligence modifier until the end of your next turn.


Level 7[edit]

You gain 1 encounter power

Level 7 Encounter Powers[edit]

Potion of Death Alchemical Weaponmaster Attack 7
As you develop skills, you learn to make a toxic brew to splash on enemies.
Encounter Star.gif Arcane, Alchemy, Necrotic
Standard Action Ranged 5
Requirement: Free hand to throw the potion
Target: One creature
Attack: Intelligence Vs. Fortitude
Hit: 2d10 necrotic damage
Special: If the target is 2 levels or less than the user, they die at the start of the user's next turn.


Reagent Armor Alchemical Weaponmaster Attack 7
You alchemically alter your armor to melt through enemy offenses.
Encounter Star.gif Arcane, Acid, Alchemy
Immediate Reaction Melee
Trigger: You are successfully attacked by a melee attack
Requirement: Armor
Target: Attacking creature
Attack: Intelligence Vs. Fortitude
Hit: 1d10 acid damage
Effect: The creature has a -5 penalty to their attack rolls for the rest of the encounter



Reactant Armor Alchemical Weaponmaster Attack 7
You alchemically alter your armor to make any attack on you backfire.
Encounter Star.gif Arcane, Force, Alchemy
Immediate Reaction Melee
Trigger: You are successfully attacked by a melee attack
Requirement: Armor
Target: Attacking creature
Attack: Intelligence Vs. Reflex
Hit: 3d10 force damage



Weapon Frenzy Alchemical Weaponmaster Attack 7
You strike at your surrounding enemies like a whirlwind of weapons, blurring as you furiously swap between arms in your arsenal.
Encounter Star.gif Martial, Weapon
Standard Action Melee Aura 1
Requirement: Must have at least three weapons either on hand or in inventory
Target: All creatures within Aura
Attack: Intelligence Vs. AC
Hit: 1[W] per weapon + Intelligence Modifier damage + Alchemical Weaponmaster level.


Level 8[edit]

Nearing the first pinnacle of heroism, your mind and body are both sharpened. You gain 1 Feats and +1 to 2 ability scores

Level 9[edit]

You gain 1 daily power.

Level 9 Daily Powers[edit]

Shrapanel Spur Alchemical Weaponmaster Attack 9
You smash apart an expendable weapon on an enemy, giving them painful wounds.
Daily Star.gif Martial, Weapon
Standard Action Melee weapon
Target: one creature
Attack: Strength Vs. AC
Hit: 2[W] + Strength modifier damage, and the target takes a -2 penalty to speed and attack rolls.
Your weapon is destroyed.


Control Field Alchemical Weaponmaster Utility 9
You construct an alchemical circle which messes with the movement of foes that dare to step foot near you.
Daily Star.gif Arcane, Aura
Standard Action Aura 3
Target: All creatures within Aura
Effect: Enemies entering the aura or starting their turn within the aura have a penalty to their movement, saving throws and attack rolls equal to your Intelligence modifier until the end of the encounter.


Rending Circle Alchemical Weaponmaster Attack 9
You make an alchemy circle appear under an area that thoroughly twists the very souls of those within, breaking their spirit and body.
Daily Star.gif Arcane, Necrotic
Standard Action Close Blast 4
Target: All creatures within Burst
Attack: Intelligence vs. Will or Fortitude (you pick)
Hit: 2d6 + Intelligence modifier necrotic damage, and the targets are stunned for 2 turns
Miss: Half damage and not stunned



Aimed Force Alchemical Weaponmaster Utility 9
Taking on a stance mimicking an occular enhancement rune of alchemy, you observe for weak points and moments of opportunity to evade attacks
Daily Star.gif Martial, Stance
Minor Action Personal
Target: Self
Effect: Until the stance ends, you gain a +2 bonus to damage rolls and a +5 bonus to Reflex saves


Level 10[edit]

You gain 1 Feats and 1 utility power.

Level 10 Utility Powers[edit]

Fire Enhancement Alchemical Weaponmaster Utility 10
Using a weapon enhancement, you coat your weapon with a substance that sets enemies aflame.
Encounter Star.gif Arcane, Alchemy, Implement, Weapon
Minor Action Melee touch
Target: One weapon or implement
Effect: Until the end of the encounter, Creatures hit with this weapon take an ongoing 4 fire damage until the creature succeeds a DC 20 nature check.
Level 20: 6 damage



Acid Enhancement Alchemical Weaponmaster Utility 10
Using a weapon enhancement, you coat your weapon with a substance that corrodes their armor and defenses.
Daily Star.gif Arcane, Alchemy, Implement, Weapon
Minor Action Melee touch
Target: One weapon or implement
Effect: Creatures hit with this weapon have 3 turns to succeed a DC 20 nature check. Unless the check is made, both before and after the 3 turns, this creature's armor class is reduced to 10 until the end of the encounter.
Level 20: The creature only has 2 turns to succeed the check



Cold Enhancement Alchemical Weaponmaster Utility 10
Using a weapon enhancement, you coat your weapon with a substance that freezes and slows their movements.
Daily Star.gif Arcane, Alchemy, Weapon, Implement
Minor Action Melee touch
Target: One weapon or implement
Effect: Creatures hit with this weapon are moved to the bottom of the initiative order, and have a -3 to movement speed and -1 to attacks for 4 turns.
Level 20: -4 to attacks for duration



Lightning Enhancement Alchemical Weaponmaster Utility 10
Using a weapon enhancement, you add an electrifying component to your arm of choice.
Daily Star.gif Arcane, Alchemy, Weapon, Implement
Minor Action Melee touch
Target: One weapon or implement
Effect: Until the end of the encounter, lightning chains to other creatures based off the creature hit with the enhanced weapon. For every creature within 3 squares of the creature hit, that creature makes a Fortitude save. if they fail, they take half of the weapons original output damage as lightning damage inflicted on the source creature.
Level 20: Creatures within range take equal damage to source


Level 11[edit]

You gain +1 to all ability scores, a Feats, as well as paragon path features and a paragon encounter power from the one of the Paragon Paths you choose to fulfill your calling as a paragon of heroes.

Level 12[edit]

You gain 1 Feats and one paragon utility power

Level 13[edit]

You replace 1 encounter power

Level 13 Encounter Powers[edit]

Barraging Rain Alchemical Weaponmaster Attack 13
You wail on an enemy within reach of your weaponry, becoming a dexterous hurricane of blows.
Encounter Star.gif Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Dexterity Vs. AC, three attacks
Hit: 1[W] + Dexterity modifier damage per attack
Miss: half damage
Effect: You can shift up to 1 square between each attack to target another creature.
Weapon: If you are wielding a light blade, spear or flail, and have Dexterity 15 or higher, you gain a bonus to the attack and damage roll equal to your intelligence modifier.


Leaden Anchor Alchemical Weaponmaster Attack 13
Your strike becomes imbued with the alchemical element of lead, slowing all who it hits and crushing them under its weight.
Encounter Star.gif Arcane, Alchemy, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Attack: Intelligence Vs. AC
Hit: 2[W] + Intelligence modifier damage and target is slowed and ongoing 1 force damage (save ends both)
Miss: Half damage and target takes no ongoing damage and is not slowed


Mercuric Hail Alchemical Weaponmaster Attack 13
An alchemy circle appears over your foes and slathers them in toxic substances.
Encounter Star.gif Arcane, Zone, Acid
Standard Action Close blast 3
Target: Creatures in blast
Effect: The blast creates a zone of sanctified ground that lasts until the end of your next turn. You can move the origin square of the zone 3 squares as a move action. Enemies that start their turns within the zone take 2d6 + Intelligence modifier acid damage.
Sustain standard: The zone persists.


Blood Alchemy Alchemical Weaponmaster Attack 13
You engage in bloodletting on an enemy and use this grotesque alchemy to restore you or an ally.
Encounter Star.gif Arcane, Healing, Weapon
Standard Action Melee weapon
Target: One Creature
Attack: Intelligence Vs. AC
Hit: 2[W] + Intelligence modifier damage, and you or an ally within 5 squares regains hit points equal to 15 + your Intelligence modifier.


Level 14[edit]

You gain 1 Feats and +1 to two ability scores

Level 15[edit]

You replace one daily power

Level 15 Daily Powers[edit]

Ouroboros Vengeance Alchemical Weaponmaster Attack 15
You strike back from the brink of death with a powerful blow, channeling alchemical infinity.
Daily Star.gif Martial, Weapon
Immediate Reaction Melee weapon
Trigger: You are reduced to 0 hit points from an enemy attack
Target: Attacking enemy
Attack: Intelligence Vs. AC
Hit: 2[W] + Intelligence modifier damage
Miss: No damage, but you are still left with 1 hit point
Effect: You are left with 1 hit point instead.



Summon Launcher Alchemical Weaponmaster Attack 15
You quickly pull up a launcher from the arcane weave and power it with your alchemical knowledge, decimating enemies.
Daily Star.gif Arcane, Conjuration, Force
Standard Action Close blast 9
Target: Creatures in blast
Attack: Intelligence Vs. Reflex
Hit: 4d10 + Intelligence modifier force damage
Miss: Half damage



Umbral Pentagram Alchemical Weaponmaster Attack 15
The alchemical symbol of the pentagram shines down on you and your foes, using your energy to drain theirs in exchange.
Daily Star.gif Arcane, Implement, Necrotic, Alchemy
Standard Action Close burst 1
Target: Creatures in burst
Effect: You take 10 damage, and the target creatures each take 3d10 + Intelligence modifier necrotic damage



Gravity Gate Alchemical Weaponmaster Attack 15
Using the calling of the alchemic gate, your enemy is forcefully pulled to you by black, spectral hands
Daily Star.gif Arcane, Implement, Teleportation, Alchemy
Standard Action Ranged 10
Target: One creature
Attack: Intelligence Vs. Reflex
Hit: 4d10 + Intelligence modifier damage and you teleport the target to a square adjacent to you. The target is immobilized (save ends)
Miss: Half damage, and you pull the target up to 5 squares. The target is slowed (save ends).


Level 16[edit]

You gain a Feats, a utility power, and a paragon path feature <-link paragon paths below->

Level 16 Utility Powers[edit]

Weapon Warp Alchemical Weaponmaster Utility 3
In a pinch, you utilize a quick burst of alchemy to warp and twist a weapon that is about to hit you, slowing its attack.
Encounter Star.gif Arcane, Teleportation
Immediate Interrupt Personal
Trigger: You are about to take damage from an attack
Effect: The attacker rerolls the attack roll with a penalty equal to your Intelligence Modifier.


Ouroboros Cycle Alchemical Weaponmaster Utility 16
Like the snake of infinity, you gain a penchant for eluding death and extending your lifespan beyond danger.
Daily Star.gif Arcane, Implement, Alchemy
Immediate Reaction Personal
Trigger: You drop to 0 hit points
Effect: You are left with 1 hit point instead.


Bolstering Reagent Alchemical Weaponmaster Utility 1
'
Daily Star.gif Arcane, Alchemy, Implement
Minor Action Personal
Effect: If your next attack hits, the damage is double the rolled result.
  Level 10: All modifiers to damage are doubled.


Calculation Alchemical Weaponmaster Utility 1
As one used to fighting from a range, you alter your weapon strikes with minor alchemy so it coordinates with your own sight and your strikes are made with guided precision.
Daily Star.gif Arcane
Standard Action Close Burst 5
Requirement: Ranged weapon
Target: Each creature in burst
Effect: Roll 1d4. Until the end of the encounter, you gain that as a bonus to all attack rolls against each target with your weapon.


Level 17[edit]

You replace 1 encounter power

Level 17 Encounter Powers[edit]

<-need 4->

Artery Pierce Alchemical Weaponmaster Attack 17
With your battle expertise, you aim and strike a vital point, making your opponent bleed.
Encounter Star.gif Martial, Weapon
Standard Action Weapon
Target: One creature
Attack: Strength/Dexterity Vs. AC
Hit: 1[W] + Strength/Dexterity damage and target takes ongoing 10 damage.


Level 18[edit]

You gain 1 Feats and +1 to 2 ability scores

Level 19[edit]

You replace 1 daily power

Level 19 Daily Powers[edit]

<-need 4->

Level 20[edit]

You gain 1 paragon daily power and 1 Feats. <-link paragon paths below->

Level 21[edit]

You gain 1 epic destiny feature, 1 Feats and +1 to all ability scores <-link epic destinies below->

Level 22[edit]

You gain 1 utility power and 1 Feats.

Level 22 Utility Powers[edit]

<-need 4 daily->

Level 23[edit]

You replace 1 encounter power

Level 23 Encounter Powers[edit]

<-need 4->

Level 24[edit]

You gain 1 Feats, 1 epic destiny feature, and +1 to 2 ability scores

Level 25[edit]

You replace 1 daily power

Level 25 Daily Powers[edit]

<-need 4->

Level 26[edit]

You gain 1 Feats and 1 epic destiny utility power <-link epic destinies below->

Level 27[edit]

You replace 1 encounter power

Level 27 Encounter Powers[edit]

<-need 4->

Level 28[edit]

You gain 1 Feats and +1 to 2 ability scores

Level 29[edit]

You replace 1 daily power

Level 29 Daily Powers[edit]

<-need 2->

Level 30: Epic Destiny Feature[edit]

It is time to prepare for your final challenge. Will you go down a legend, or rise up as a god. You gain 1 epic destiny feature and 1 Feats. <-link epic destinies below->


Class Rehabilitation[edit]

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