User:Yanied/New System?

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Three categories: racial, historical/background, occupation? Nah...

  • racial + nurture (Origin)
  • theme + history (Background)
  • can pick smaller bits to build a backstory (costs years)
  • occupation (Class)

Point-based probably. Roll for base stat and buy everything else (Stats: Str, flexibility, agility, Stamina, Presence, Manipulation, sensitivity, Perception, Intelligence, Intuition)

Races give points and so do occupation I guess.

3 point pools: Utility, combat, Mental

Brainy races, eg, give more mental points to spend. Brawn gives more combat maybe.

Powers bought with different point melanges. Powers accuracy depends on self stats

Weapons have accuracy ratings that modify attacks. Stronger, complex stuff has lower ratings (possibly negative).

Initiative ratings on everything to modify what u can do in a round/turn? Usage decreases from a set pool (probably from race+class+others and comes with neg mods for too much)

Choosing keywords for personality stuff, or just making them for the characters to allow for fluidity. What's more important is probably the backstory and how well it connects to what characters do. Maybe use a karma pool *in addition* to traditional milestone. EXP also works though for modular buying? Like WoD or WH40K...

Negatives (Flaw system) with madness, corruption factors?

"Class" has several tiers with chances of branching out into "world class" types of options (things that actually make money, eg) vs things that are more just hitting stuff? So you can be a barbarian that bakes cupcakes for a living?