User:Yanied/Akuma no Riddle
Welcome to Myoujou Academy[edit]
(Setting)
The Black Class[edit]
(All the other stuff)
The Chairwoman[edit]
The Target[edit]
Assassins[edit]
The Arbitrator[edit]
Party Gameplay[edit]
Up to 14 people can play.
Roles[edit]
One person is designated the Chairwoman. The Chairwoman chooses one person to be the Target. The other players are all Assassins. One of these assassins is designated the Arbitrator. The Chairwoman cannot communicate directly with the Assassins. The Arbitrator is supposed to relay orders from the Chairwoman to the Assassins. Each Assassin is given a piece of paper, the Advance Notice that they can serve to the Target when they are ready to make their Attempt.
Roleplay Game[edit]
Akuma no Riddle as a TTRPG is a bit of a thinker, since this will focus more on exploration and you will be playing with almost a raid-sized group. The Chairwoman is the Gamemaster. Everyone else's roles are obscured, so keep your sheets to yourself. Like with the party game, the Chairwoman assigns the role of the arbitrator and target. The assassins are all part of the class and must explore the Academy to find out who the target is.
The system is somewhat inspired by GURPS, but without the large amount of options, since this setting is supposed to be set within the early 2000s on a nonmagical Earth. Akuma no Riddle canonically takes place in 2014, but the anime is a bit more advanced in appearance, so around TL8-10 at most.
Books To Consider[edit]
- Basic GURPS
- Power-Ups 9
- Hi-Tech
- Martial Arts
- Tactical Shooting
- Gun-Fu
- Action 2: Exploits
Roles[edit]
Assassins[edit]
The Target[edit]
The target is the mysterious black swan in a class of killers. They generally do not have the same capability pool as the assassins. Before the game, be sure to include whether or not the target has the coveted Primer ability. The Chairwoman's goal in the game is to see if the Target has this ability or not, based on how they survive the assassins. This ability is thus kept a secret from everyone but the Target.
Ability Scores[edit]
All ability scores measure how the character is built mentally and physically. Each score is ranged from 1 to 6, also known as ranks. Ranks in each score imparts proficiencies of different types that you can then spend on skills to better customize your character!
Strength, Dexterity, and Constitution are the three Physical scores, governing the general class of physical skill proficiencies, but also their own individual areas as well. IQ is the only Mental score and controls a general variety of skill proficiency classes.
Strength: This is a straightforward score measuring how strong a character is. Things you can do involving this ability are like lifting, pushing, prying things open, and such.
Score | Proficiencies | |
---|---|---|
column (row start) | column (in-line row) | |
column (row start) | column (in-line row) | |
|
Dexterity:
column designator (row start) | column designator (in-line row) | |
---|---|---|
column (row start) | column (in-line row) | |
column (row start) | column (in-line row) | |
|
Constitution:
column designator (row start) | column designator (in-line row) | |
---|---|---|
column (row start) | column (in-line row) | |
column (row start) | column (in-line row) | |
|
IQ:
column designator (row start) | column designator (in-line row) | |
---|---|---|
column (row start) | column (in-line row) | |
column (row start) | column (in-line row) | |
|