User:Vladulenta/thingfortheotherthing

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I need more time to think it out. Inspiration https://www.gmbinder.com/share/-LamLL4-V48sFYtmNHMI Dc of 11 to 20+ for normal items calculating days of work with weight/2 and more complicated way with money and hours spend and hours worked per day. Assumption the character has expertise onsmith's tools i need to make percentages also need to make some big tables. I hate tables.

Simple weapons Crafting DC Weight Cost to craft
Dagger 12 1 lb. 1 gp
Handaxe 14 1 lb. 2 gp 5 sp
  1. Any notes that the table requires
  2. More notes
Armor Cost Rarity Armor Class (AC) Str Req Stealth Weight
Light Armor
Padded Armor 5 gp Common 11 + Dexterity Modifier Disadvantage 8 lb.
Leather Armor 10 gp Common 11 + Dexterity Modifier 10 lb.
Studded Leather Armor 45 gp Uncommon 12 + Dexterity Modifier 13 lb.
Battle Armor 75 gp Rare 13 + Dexterity Modifier Disadvantage 8 lb.
Battle Robe 25 gp Rare 11 + Dexterity Modifier 10 lb.
Medium Armor
Hide Armor 10 gp Common 12 + Dexterity Modifier (max 2) 12 lb.
Plated Leather Armor 75 gp Common 13 + Dexterity Modifier (max 2) 40 lb.
Wood Armor 15 gp Uncommon 13 + Dexterity Modifier (max 2) Disadvantage 20 lb.
Half Plate Armor 750 gp Uncommon 15 + Dexterity Modifier (max 2) Disadvantage 40 lb.
Scale Mail Armor 50 gp Uncommon 14 + Dexterity Modifier (max 2) Disadvantage 45 lb.
Heavy Armor
Ring Mail Armor 30 gp Common 14 Disadvantage 40 lb.
Chain Mail Armor 75 gp Common 16 Strength 13 Disadvantage 55 lb.
Plate Armor 1,500 gp Uncommon 18 Strength 15 Disadvantage 65 lb.
Fortress Armor 2,500 gp Rare 19 Strength 17 Disadvantage 80 lb.
Shield
Buckler 5 gp Common +1 2 lb.
Shield 10 gp Common +2 6 lb.
Gauntlet Shield 15 gp Uncommon +1 Disadvantage 10 lb.
Tower Shield 25 gp Uncommon +2 Strength 16 Disadvantage 15 lb.
Simple Melee Weapons Cost Damage Weight Properties
Common
Club 1 sp 1d4 bludgeoning 2 lb. Light
Dagger 2 gp 1d4 piercing 1 lb. Finesse, light, thrown (range 20/60)
Greatclub 2 sp 1d8 bludgeoning 10 lb. Two-handed
Handaxe 5 gp 1d6 slashing 2 lb. Light, thrown (range 20/60)
Light Hammer 2 sp 1d4 bludgeoning 2 lb. Light, thrown (range 20/60)
Quarterstaff 2 sp 1d6 bludgeoning 4 lb. Versatile (1d8)
Sickle 1 gp 1d4 slashing 2 lb. Light
Spear 1 gp 1d6 piercing 4 lb. Thrown (range 20/60), versatile (1d8)
Uncommon
Scythe 5 gp 1d6 slashing 5 lb. Heavy, two-handed
Gauntlet, Weaponized 4 gp 1d4 bludgeoning 1 lb. Glove
Cestus 5 sp 1d4 bludgeoning ½ lb. Glove,hidden, light
Sap 1 gp 1d4 bludgeoning 1 lb. Hidden, undersized
Javelin 5 gp 1d6 piercing 2 lb. Thrown (range 30/120)
Tiny Silver Dagger 50 gp 1d4 piercing ⅛ lb. Undersized, Special
Rare
Clawed Glove 5 gp 1d4 slashing 1 lb. Finesse, glove
Crusher 5 gp 1d10 bludgeoning 12 lb. Dire, two-handed
Battle Umbrella 5 gp 1d4 piercing or 1d4 bludgeoning 3 lb. Finesse, light, hidden
War Ribbon[1] 1 gp 1d4 slashing ¼ lb. Finesse, reach, special, hidden
  1. This weapon utilizes the entanglement variant rule.