User:Racoomfie/Chainsawman Mental Feats
Mental Feats[edit]
Prerequisites: 10th Level. You’ve faced many trials as a result of an opponent passing through your defences and tactics, as such you’ve adapted to use other methods. You gain the following benefits:
Prerequisites: Must have scored at least 3 critical hits in melee or ranged attack rolls in a single battle. After becoming a master at hitting foes, you’ve learnt how and where to hit to ensure a solid strike. Whenever you have Advantage on a weapon attack roll, you may roll 3 dice rather than 2, and take the highest of the result. You may do this a number of times equal to your proficiency bonus per long rest.
Prerequisites: Human, must have a 14 or higher score in Wisdom or Intelligence, at least 15 or higher Charisma score. You’ve realized that devils are quite easy for you to swoon into making contracts with them, Either via the way you look or talk this allows you to gain multiple contracts with multiple or the same devil. You gain the following benefits:
Prerequisites: Must have a score of 16 or higher on Intelligence or Wisdom, a 17 or higher Charisma score, Must be a Human and must have Silver Tongue feat. You now have advanced to becoming an experienced contractor! Convincing Devils into making contracts is child’s play to you, you may even make contracts where you gain more benefits than the Devil itself! You gain the following benefits:
Prerequisites: Must have a Wisdom score of 15 or higher. Your mental fortitude has been honed through constant battles, allowing you to resist mental manipulation and stay focused even in the worst situations. You gain the following benefits:
Prerequisites: Must be a Hybrid, Fiend or Devil, Must have a Charisma score of 16 or higher. Your power is far greater than your average devil, Allowing you to have increased stamina and usage of your features. You gain a number of additional uses equal to half of your proficiency bonus.
Prerequisites: Must be a Hybrid, Fiend or Devil, Must have a Charisma score of 18 or higher, Immense Devil Power feat. Your devil power has further evolved, Becoming greater most devils in the world and being deemed as unstable to humans. You now gain a number of additional uses equal to your proficiency bonus+half your charisma mod.
Prerequisites: You must be a Fiend, (False Hybrid Subrace), 10th Level. Over extended periods of time with a devil sharing control over your body, you have now gained the ability to have a better grip on your body, giving that devil a harder time at taking over. You gain advantage against the unauthorized takeover features saving throw. |