User:Quincy/Sith Lord (5e Class)
Sith Lord[edit]
The Masters of Evil[edit]
The Sith Lords are a class that strikes fear into every being that they come across. The sith lords come from an order referred as the sith. They are known to be chaotic or lawful evil, so if you are not either of these things this is not the class for you. The sith lords are ruthless and kill everything that stands in they way from ruling the galaxy or unlimited power. Also, in this class you have to add to the beginning to your name Darth
Creating a Sith Lord[edit]
- Quick Build
You can make a Sith Lord quickly by following these suggestions. First, Strength should be your highest ability score, followed by Intelligence. Second, choose a sword that has magical properties that lights the blade on fire
Class Features
As a Sith Lord you gain the following class features.
- Hit Points
Hit Dice: 1d10 per Sith Lord level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Sith Lord level after 1st
- Proficiencies
Armor: all
Weapons: all
Tools: none
Saving Throws: Strength, Intelligence
Skills: Acrobatics, Intimidation, and Perception.
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) Lightsaber
— 3d8 force 2 lb Finesse, or (b) 2 Lightsabers
- (a) Scale mail or (b) 1 of any heavy armor
- (a) Dungeoneer's pack or (b) Explorer's pack
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | Speed |
2nd | +2 | Throw |
3rd | +2 | The Power of Rage |
4th | +2 | Ability Score Improvement |
5th | +3 | Don't Choke on Your Aspirations |
6th | +3 | Minions |
7th | +3 | Persuasion |
8th | +3 | Ability Score Improvement |
9th | +4 | Absorb |
10th | +4 | Enhancement |
11th | +4 | Shield |
12th | +4 | Ability Score Improvement |
13th | +5 | Shadow |
14th | +5 | Illusions |
15th | +5 | Lightning |
16th | +5 | Ability Score Improvement |
17th | +6 | Jump |
18th | +6 | Levitation |
19th | +6 | Ability Score Improvement |
20th | +6 | Unlimited power |
Speed[edit]
Force speed is an ability that sith lords are able to do. It is an action or motion used to accelerate normal movements quicker through the force.
- What it does for you
Force speed gives you the ability to, for the first level, double your movement of any type. In the every other level you are able to times it by one more. For instance, level 1=2x, level 3=3x, level 5=4x, level 7=5x,and so on.
Ability Score Increase[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Throw[edit]
Force throw is an ability that force users use to throw people or things at something.
- What does it do for you
This ability makes you able to throw people at things or things at people. The damage can vary a lot but for the most part it should do 3d8. It you think this is too low or too high ask your dungeon master what they think it should be.
The Power of Rage[edit]
The Sith and Sith Lords are able to harness their rage and make it sustain their life for as long as they want, if they have been harmed in a life ending way. They also, can use it to help focus on other things than their pain, if it is mental or physical. Though they can do tis for as long as they want, the longer they does this the faster their energy is drained makin them only able to do it for all limited time.
- What does it do for you
This allows you to use the power of rage to save yourself when you die. instead of just dying you then receive 30 temporary hitpoints that last for three hours, and when those hours are up and you have not gained any actual hitpoints you die.
Don't Choke on Your Aspirations[edit]
Force choke is a widely used move by the sith lords. It allows the user to telekinetically choke someone.
- What does it do for you
This ability gives you a new attack called force choke, which does 4d10. It does need to be recharged every use by rolling a 6 on a d8.
Minions[edit]
Every Sith Lord has minions that they order around and do their bidding. The most well known minion is the Stormtroopers. The Stormtroopers are the Empire's soldiers. They are the face of the Empire and strike fear into everyone that sees them.
- What does it do for you
At level 6 you are able to instantly get an ally Stormtrooper that does what you want. To get this you have to make them as if you were making an actual character, because they act as a character, too while being an ally. Here is the link the class so you do not have to look for it. [1]
Persuasion[edit]
This is a force move that Sith Lords and Jedi Masters both use. Force Persuasion is a force move that allows you to tell show something and they will do even if they are against you.
- What does it do for you
It makes you proficient in Persuasion
Absorb[edit]
Force Absorb is where a force user uses the force to absorb energy attacks from Lasers, Blaster fire, and any other type of Energy release and dissipate it.
- What it does for you
This allows you to be immune to fire, lightning and any other energy like thing.
Enhancement[edit]
Force Enhancement is when a force user use the force to enhance their abilities for a short period of time.
- What does it do for you
You can now enhance your attacks by doubling them for 2 hours. Every time you use this you have to recharge by rolling a 3 on a d6
Shield[edit]
A Force Shield is an ability to raise a greater or lesser Force Shield or Force Energy Wall that protects you from harm
- What does it do for you
It allows you to make force shield or wall that protect you from 5 hits and gives you +5 to your AC. Needs recharging for 5 rounds then you have to roll a 8 on a d10.
Shadow[edit]
Force Shadow is an ability that allows you to create a dimming dark light or shadows within a lit area.
- What it does for you
You are able to make it dark in a lit area to help make no one see you. There is no recharging. Use it as much as you want. The darkness will dissipate in a hour.
Illusions[edit]
Force Illusions is an ability to create Illusions and the manipulation of the character’s mind
- What does it do for you
You gain these abilities and gain proficiency in Stealth and Deception.
Lightning[edit]
Force lightning allows you to use the Dark Side of the Force to create electrical charges to arc against your opponent. The more powerful you are the stronger the lightning.
- What does it do for you
It adds a new attack called Force Lightning which does 6d8 and it continues to damage by the person for 5 more rounds by 1d6.
Jump[edit]
Force Jump allows you to jump higher than you could before.
- What does it do for you
You can now jump or leap 3x higher than you could before.
Levitation[edit]
Force Levitation allows you to levitate things or yourself. For instance levitating yourself while jumping so you can jump further than normal.
- What does it do for you
You can glide in the air when you jump to go further.
Unlimited Power[edit]
The power of Darth Sidious and Darth Plagueis is at your finger tips you just have to be level 20.
- What does it do for you
You are able to make a being of some sort once a week. You now can double your damage for force choke and force lightning. Also every ability that has a time limit is extended by 1 hour. The Force Shield now protects you from 15 hits.
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the Sith Lord class, you must meet these prerequisites: You have to be chaotic or lawful evil.
Proficiencies. When you multiclass into the Sith Lord class, you gain the following proficiencies: armor=all/ weapons=all/ tools=none/ saves=Strength, Intelligence/ skills= Acrobatics, Intimidation, and Perception.