User:Jota/Sandbox
Solidus[edit]
<dplc> |{{NPC Description |Solidus Snake|human |Fighter, Tome (3.5e Class) 1 |Big Boss' 'balanced' clone.}}</dplc>
Solidus Snake is one of Big Boss' clones created from the Les Enfantes Terrible project. He is the 'balanced' clone, created as an exact copy of Big Boss.
Author Notes: I stumbled across this totally epic picture of Solidus (to come later), and that combined with my previous desire to re-create MGS characters and a few other things (namely the 'flavor is mutable' argument presented by Eiji on the variant sorcery page) led to this. I had to go Tome (although I might try one non-Tome variant aside from the absolute necessities) because I'll be dipping into Fiendish feats for Extra Arms and Pincers, which really seals the deal. I will create several versions of Solidus, to give a few options for those perhaps interested in used him, establish the earliest level the whole get-up can really be considered complete, and to explore the most combat-capable version I can create.
On second thought, the one I present here will be Fighter 6/Death Knight 1/Fire Mage 4/Conduit of the Lower Planes 3/True Fiend 4/Fiendish Brute 2. I think this gives me the version I'm happiest with, although other options include starting the previous build with Duskblade and selecting Fiend Cabalist at first level along with the Heresy sphere to spam blasphemy at +4 CL. This build can also be modified by taking a level of sword wraith paragon for the strength drain ability, which can be combined with the "weakened" aspect of blasphemy and generic touch attacks (from all four arms) to create a Strength-draining fiend (pun intended, and I apologize). I like the set up I have because although it gets into the fiendish abilities rather late, it grants access to True Fiend and Fiendish Brute via the benefits of Devil Preparation (obtained via the Death Knight's Life and Death first level ability), which means I don't have to spend a feat on Product of Infernal Dalliance. So in short, I spend two feats instead of one, but I get True Fiend and Fiendish Brute, which are otherwise unaccessible, and grant 2 extra feats in and of themselves (assuming Fiendish Brute 2 and True Fiend 4 with the same sphere selected all three times from the CotLP first and third levels and the True Fiend's fourth level). The only thing this doesn't really cover is the fire jumping/jetting around, which might be remediable by magic items. I've been looking for something akin to it, but I don't seeing anything easily attainable with detracting severely from the build. Maybe an Elemental Aura would do the trick, but that's still not quite it. Whirlwind (Combat Feat) + Conflagration (Fire Mage) seems like it might work, but I'm really not interested in taking that many levels in Fire Mage. I guess you could do Product of Infernal Dalliance with Fire Mage 10/Death Knight 1/Conduit 3/True Fiend 4/Fighter 2, but I'm really not feeling it, although it'd be a lot of damage with the option presented below (888 with a Cloak of Charisma+6).
The quickest way to get to the basic idea is, in my mind, by selecting Product of Infernal Dalliance at character creation. Then go Fire Mage 2/Conduit of the Lower Planes 4, selecting Extra Arms and Pincers at level 6. If you have Two-Weapon Fighting from being a human, a flaw, or by selecting it at third level that's about set, although the BAB growth is a bit slower compared to the other modules presented (which is a little disappointing considering the juicy combat feat benefits and the ability to use armor unimpeded that high BAB offers). It (this quick variant) really kind of sucks though (early on), until you build up your BAB and get a few choice feats. At +16 BAB with 18 Charisma (14 base, 1 investment, 3 aging), four arms, Two-Weapon Fighting, Point-Blank Shot, Blitz and another two levels in Fire Mage, in exchange for provoking an attack of opportunity (from a distance, so they might not be able to reach you anyway) you get 4d6+36 (16 PBS, 16 Blitz, 4 Cha/Fire Mage via Impress Flames) per attack within 30 feet with 12 attacks (ranged touch attacks with iteratives at only -2 thanks to Blitz). That's 600 damage per round on average, with at least 300 to even creature with fire immunity or hardness thanks to Piercing Flames. Not particularly amazing for a 20th level character or so, but this isn't really an optimization; it's meant to make Solidus. If I wanted optimization I'd get more levels of Fire Mage and another set of arms or two.
General Notes:
War Profiteer background
Flaws: Inattentive, Vulnerable. While Solidus is neither directly inattentive nor vulnerable, he is rather arrogant (he's the closest thing to homo superior that exists on Earth), which causes him to take some risks that others wouldn't (hence the -1 to AC), and being brought up as a Patriot tool has given him a pretty good mind in terms of meta-thinking, although this sometimes causes him to miss more obvious details (hence inattentive).
Level One[edit]
Male human fighter, Tome 1 | |
LE Medium humanoid (human) | |
Init/Senses | +5/always considered actively searching; Listen +0, Spot +0 |
Languages | Common, Infernal, Draconic |
AC | 20, touch 13, flat-footed 11 (+2 Dex, +5 armor, -1 flaw, +2 shield, +2 dodge) |
hp | 12 (1 HD) |
Immune | flanking, higher terrain attack bonuses |
Resist | DR 5/Lethal, Evasion, Uncanny Dodge |
Fort/Ref/Will | +4/+4/+2 |
Speed | 20 ft. (4 squares) |
Melee | masterwork bastard sword +3 (1d10+2/19–20) and masterwork bastard sword +3 (1d10+1/19–20) |
Ranged | masterwork longbow +2 (1d8 (+1 within 100 feet)/×3) |
Space/Reach | 5 ft./5 ft. |
Base Atk/Grp | +1/+3 |
Special Actions | Combat Focus |
Combat Gear | masterwork brigandine armor, two masterwork bucklers, two masterwork bastard swords, masterwork longbow, 60 arrows |
Abilities | Str 14, Dex 14, Con 14, Int 14, Wis 10, Cha 14 |
SQ | Weapons Training |
Feats | A Feast Unknown, Danger Sense, Elusive Target, Two-Weapon Fighting |
Skills | Balance +3, Bluff +4, Diplomacy +4, Escape Artist +1, Intimidate +6, Jump +1, Knowledge: Religion +6, Listen +0, Sense Motive +4, Spot +0, Tumble +1, Use Magic Device +4. |
Combat Focus | If Solidus is in a situation that is stressful and/or dangerous enough that he would normally be unable to "take 10" on skill checks, he may spend a swift action to gain Combat Focus. Solidus may end his Combat Focus at any time to reroll any die roll he makes, and if not used it ends on its own after one round. |
Two-Weapon Fighting | Solidus can make two attacks of opportunity in a round: one with his primary hand, one with his off hand. |
Weapons Training | By practicing with a weapon he is not proficient with for a day, Solidus may permanently gain proficiency with that weapon by succeeding at an Intelligence check DC 10 (he may not take 10 on this check). |
Skill | Ranks | Ability | Racial | Psynergy | Feat | Armor Check/Stealth Penalty | Flaw | Total Modifier |
---|---|---|---|---|---|---|---|---|
Balance | 4 | +2 | +0 | +0 | +0 | -3 | -0 | +3 |
Bluff | 2 | +2 | +0 | +0 | +0 | — | -0 | +4 |
Diplomacy | 2 | +2 | +0 | +0 | +0 | — | -0 | +4 |
Escape Artist | 2 | +2 | +0 | +0 | +0 | -3 | -0 | +1 |
Intimidate | 4 | +2 | +0 | +0 | +0 | — | -0 | +6 |
Jump | 2 | +2 | +0 | +0 | +0 | -3 | -0 | +1 |
Knowledge: Religion | 4 | +2 | +0 | +0 | +0 | — | -0 | +6 |
Listen | 4 | +0 | +0 | +0 | +0 | — | -4 | +0 |
Sense Motive | 4 | +0 | +0 | +0 | +0 | — | -0 | +4 |
Spot | 4 | +0 | +0 | +0 | +0 | — | -4 | +0 |
Tumble | 2 | +2 | +0 | +0 | +0 | -3 | -0 | +1 |
Use Magic Device (cc) | 2 | +2 | +0 | +0 | +0 | — | -0 | +4 |
Total: | 36 | — | — | — | — | Max Ranks / CC: | 4 / 2 | — |
*Note: Uses Tome cross-classing rules.
Level Two[edit]
Male human fighter, Tome 2 | |
LE Medium humanoid (human) | |
Init/Senses | +5/always considered actively searching; Listen +1, Spot +1 |
Languages | Common, Infernal, Draconic |
AC | 20, touch 13, flat-footed 11 (+2 Dex, +5 armor, -1 flaw, +2 shield, +2 dodge) |
hp | 20 (2 HD) |
Immune | flanking, higher terrain attack bonuses |
Resist | DR 5/Lethal, Uncanny Dodge |
Fort/Ref/Will | +5/+5/+3 |
Speed | 20 ft. (4 squares) |
Melee | masterwork bastard sword +4 (1d10+2/19–20) and masterwork bastard sword +4 (1d10+1/19–20) |
Ranged | masterwork longbow +3 (1d8/×3) |
Space/Reach | 5 ft./5 ft. |
Base Atk/Grp | +2/+4 |
Atk Options | Blitz |
Special Actions | Combat Focus |
Combat Gear | masterwork brigandine armor, two masterwork bucklers, two masterwork bastard swords, masterwork longbow, 60 arrows |
Abilities | Str 14, Dex 14, Con 14, Int 14, Wis 10, Cha 14 |
SQ | Weapons Training |
Feats | A Feast Unknown, Blitz, Danger Sense, Elusive Target, Two-Weapon Fighting |
Skills | Balance +4, Bluff +5, Diplomacy +5, Escape Artist +1, Intimidate +7, Jump +2, Knowledge: Religion +6, Listen +1, Sense Motive +5, Spot +1, Tumble +2, Use Magic Device +4. |
Blitz | When charging, Solidus may opt to lose his Dexterity Bonus to AC for one round, but inflict an extra 1d6 of damage with each hit. Solidus may also go all out when attacking, adding his Base Attack Bonus to his damage, but provoking an attack of opportunity. The abilities are separate, but can be combined. |
Combat Focus | If Solidus is in a situation that is stressful and/or dangerous enough that he would normally be unable to "take 10" on skill checks, he may spend a swift action to gain Combat Focus. Solidus may end his Combat Focus at any time to reroll any die roll he makes, and if not used it ends on its own after one round. |
Two-Weapon Fighting | Solidus can make two attacks of opportunity in a round: one with his primary hand, one with his off hand. |
Weapons Training | By practicing with a weapon he is not proficient with for a day, Solidus may permanently gain proficiency with that weapon by succeeding at an Intelligence check DC 10 (he may not take 10 on this check). |
Skill | Ranks | Ability | Racial | Psynergy | Feat | Armor Check/Stealth Penalty | Flaw | Total Modifier |
---|---|---|---|---|---|---|---|---|
Balance | 5 | +2 | +0 | +0 | +0 | -3 | -0 | +4 |
Bluff | 3 | +2 | +0 | +0 | +0 | — | -0 | +5 |
Diplomacy | 3 | +2 | +0 | +0 | +0 | — | -0 | +5 |
Escape Artist | 2 | +2 | +0 | +0 | +0 | -3 | -0 | +1 |
Intimidate | 5 | +2 | +0 | +0 | +0 | — | -0 | +7 |
Jump | 3 | +2 | +0 | +0 | +0 | -3 | -0 | +2 |
Knowledge: Religion | 4 | +2 | +0 | +0 | +0 | — | -0 | +6 |
Listen | 5 | +0 | +0 | +0 | +0 | — | -4 | +1 |
Sense Motive | 5 | +0 | +0 | +0 | +0 | — | -0 | +5 |
Spot | 5 | +0 | +0 | +0 | +0 | — | -4 | +1 |
Tumble | 3 | +2 | +0 | +0 | +0 | -3 | -0 | +2 |
Use Magic Device (cc) | 2 | +2 | +0 | +0 | +0 | — | -0 | +4 |
Total: | 45 | — | — | — | — | Max Ranks / CC: | 5 / 2 | — |
*Note: Uses Tome cross-classing rules.
Level Three[edit]
Male human fighter, Tome 3 | |
LE Medium humanoid (human) | |
Init/Senses | +5/always considered actively searching; Listen +2, Spot +2 |
Languages | Common, Infernal, Draconic |
AC | 20, touch 13, flat-footed 11 (+2 Dex, +5 armor, -1 flaw, +2 shield, +2 dodge) |
hp | 27 (3 HD) |
Immune | flanking, higher terrain attack bonuses |
Resist | DR 5/Lethal, Uncanny Dodge |
Fort/Ref/Will | +5/+5/+3 |
Speed | 30 ft. (6 squares) |
Melee | masterwork bastard sword +5 (1d10+2/19–20) and masterwork bastard sword +5 (1d10+1/19–20) |
Ranged | masterwork longbow +4 (1d8/×3) |
Space/Reach | 5 ft./5 ft. |
Base Atk/Grp | +3/+5 |
Atk Options | Blitz, Point-Blank Shot |
Special Actions | Combat Focus, Problem Solver |
Combat Gear | masterwork brigandine armor, two masterwork bucklers, two masterwork bastard swords, masterwork longbow, 60 arrows |
Abilities | Str 14, Dex 14, Con 14, Int 14, Wis 10, Cha 14 |
SQ | Pack Mule, Weapons Training= |
Feats | A Feast Unknown, Blitz, Danger Sense, Elusive Target, Point-Blank Shot, Two-Weapon Fighting |
Skills | Balance +5, Bluff +5, Diplomacy +6, Escape Artist +1, Intimidate +8, Jump +3, Knowledge: Religion +6, Listen +2, Sense Motive +6, Spot +2, Tumble +3, Use Magic Device +5. |
Blitz | When charging, Solidus may opt to lose his Dexterity Bonus to AC for one round, but inflict an extra 1d6 of damage with each hit. Solidus may also go all out when attacking, adding his Base Attack Bonus to his damage, but provoking an attack of opportunity. The abilities are separate, but can be combined. |
Combat Focus | If Solidus is in a situation that is stressful and/or dangerous enough that he would normally be unable to "take 10" on skill checks, he may spend a swift action to gain Combat Focus. Solidus may end his Combat Focus at any time to reroll any die roll he makes, and if not used it ends on its own after one round. |
Pack Mule | Sears suffers no penalties for carrying a medium load, and may retrieve stored items from his person without provoking an attack of opportunity. |
Point-Blank Shot | When within 30' of his target, Solidus' attacks with a ranged weapon gain a +3 bonus to hit. Solidus also adds his base attack bonus to damage with any ranged attack within the first range increment. |
Problem Solver | As a swift action, Solidus may choose any [Combat] feat he meets the prerequisites for and use it for a number of rounds equal to his base attack bonus. This ability may be used once per hour. |
Two-Weapon Fighting | Solidus can make two attacks of opportunity in a round: one with his primary hand, one with his off hand. |
Weapons Training | By practicing with a weapon he is not proficient with for a day, Solidus may permanently gain proficiency with that weapon by succeeding at an Intelligence check DC 10 (he may not take 10 on this check). |
Skill | Ranks | Ability | Racial | Psynergy | Feat | Armor Check/Stealth Penalty | Flaw | Total Modifier |
---|---|---|---|---|---|---|---|---|
Balance | 6 | +2 | +0 | +0 | +0 | -3 | -0 | +5 |
Bluff | 3 | +2 | +0 | +0 | +0 | — | -0 | +5 |
Diplomacy | 4 | +2 | +0 | +0 | +0 | — | -0 | +6 |
Escape Artist | 2 | +2 | +0 | +0 | +0 | -3 | -0 | +1 |
Intimidate | 6 | +2 | +0 | +0 | +0 | — | -0 | +8 |
Jump | 4 | +2 | +0 | +0 | +0 | -3 | -0 | +3 |
Knowledge: Religion | 4 | +2 | +0 | +0 | +0 | — | -0 | +6 |
Listen | 6 | +0 | +0 | +0 | +0 | — | -4 | +2 |
Sense Motive | 6 | +0 | +0 | +0 | +0 | — | -0 | +6 |
Spot | 6 | +0 | +0 | +0 | +0 | — | -4 | +2 |
Tumble | 4 | +2 | +0 | +0 | +0 | -3 | -0 | +3 |
Use Magic Device (cc) | 3 | +2 | +0 | +0 | +0 | — | -0 | +5 |
Total: | 54 | — | — | — | — | Max Ranks / CC: | 6 / 3 | — |
*Note: Uses Tome cross-classing rules.
Level Four[edit]
Male human fighter, Tome 4 | |
LE Medium humanoid (human) | |
Init/Senses | +5/always considered actively searching; Listen +3, Spot +3 |
Languages | Common, Infernal, Draconic |
AC | 22, touch 13, flat-footed 11 (+2 Dex, +7 armor, -1 flaw, +2 shield, +2 dodge) |
hp | 35 (4 HD) |
Immune | flanking, higher terrain attack bonuses |
Resist | DR 5/Lethal, Evasion, Uncanny Dodge |
Fort/Ref/Will | +6/+9/+4 |
Speed | 30 ft. (6 squares) |
Melee | masterwork bastard sword +6 (1d10+2/19–20) and masterwork bastard sword +6 (1d10+1/19–20) |
Ranged | masterwork longbow +5 (1d8/×3) |
Space/Reach | 5 ft./5 ft. |
Base Atk/Grp | +4/+6 |
Atk Options | Blitz, Point-Blank Shot |
Special Actions | Combat Focus, Problem Solver |
Combat Gear | masterwork half plate, two masterwork bucklers, two masterwork bastard swords, masterwork longbow, 60 arrows |
Abilities | Str 14, Dex 14, Con 14, Int 15, Wis 10, Cha 14 |
SQ | Pack Mule, Weapons Training |
Feats | A Feast Unknown, Blitz, Danger Sense, Elusive Target, Lightning Reflexes, Point-Blank Shot, Two-Weapon Fighting |
Skills | Balance +5, Bluff +6, Diplomacy +6, Escape Artist +1, Intimidate +9, Jump +3, Knowledge: Religion +6, Listen +3, Sense Motive +7, Spot +3, Tumble +3, Use Magic Device +5. |
Blitz | When charging, Solidus may opt to lose his Dexterity Bonus to AC for one round, but inflict an extra 1d6 of damage with each hit. Solidus may also go all out when attacking, adding his Base Attack Bonus to his damage, but provoking an attack of opportunity. The abilities are separate, but can be combined. |
Combat Focus | If Solidus is in a situation that is stressful and/or dangerous enough that he would normally be unable to "take 10" on skill checks, he may spend a swift action to gain Combat Focus. Solidus may end his Combat Focus at any time to reroll any die roll he makes, and if not used it ends on its own after one round. |
Pack Mule | Sears suffers no penalties for carrying a medium load, and may retrieve stored items from his person without provoking an attack of opportunity. |
Point-Blank Shot | When within 30' of his target, Solidus' attacks with a ranged weapon gain a +3 bonus to hit. Solidus also adds his base attack bonus to damage with any ranged attack within the first range increment. |
Problem Solver | As a swift action, Solidus may choose any combat feat he meets the prerequisites for and use it for a number of rounds equal to his base attack bonus. This ability may be used once per hour. |
Two-Weapon Fighting | Solidus can make two attacks of opportunity in a round: one with his primary hand, one with his off hand. |
Weapons Training | By practicing with a weapon he is not proficient with for a day, Solidus may permanently gain proficiency with that weapon by succeeding at an Intelligence check DC 10 (he may not take 10 on this check). |
Skill | Ranks | Ability | Racial | Psynergy | Feat | Armor Check/Stealth Penalty | Flaw | Total Modifier |
---|---|---|---|---|---|---|---|---|
Balance | 7 | +2 | +0 | +0 | +0 | -4 | -0 | +5 |
Bluff | 4 | +2 | +0 | +0 | +0 | — | -0 | +6 |
Diplomacy | 4 | +2 | +0 | +0 | +0 | — | -0 | +6 |
Escape Artist | 3 | +2 | +0 | +0 | +0 | -4 | -0 | +1 |
Intimidate | 7 | +2 | +0 | +0 | +0 | — | -0 | +9 |
Jump | 5 | +2 | +0 | +0 | +0 | -4 | -0 | +3 |
Knowledge: Religion | 4 | +2 | +0 | +0 | +0 | — | -0 | +6 |
Listen | 7 | +0 | +0 | +0 | +0 | — | -4 | +3 |
Sense Motive | 7 | +0 | +0 | +0 | +0 | — | -0 | +7 |
Spot | 7 | +0 | +0 | +0 | +0 | — | -4 | +3 |
Tumble | 5 | +2 | +0 | +0 | +0 | -4 | -0 | +3 |
Use Magic Device (cc) | 3 | +2 | +0 | +0 | +0 | — | -0 | +5 |
Total: | 63 | — | — | — | — | Max Ranks / CC: | 7 / 3 | — |
*Note: Uses Tome cross-classing rules.
Level Five[edit]
Male human fighter, Tome 5 | |
LE Medium humanoid (human) | |
Init/Senses | +5/always considered actively searching; Listen +4, Spot +4 |
Languages | Common, Infernal, Draconic |
AC | 22, touch 13, flat-footed 11 (+2 Dex, +7 armor, -1 flaw, +2 shield, +2 dodge) |
hp | 42 (5 HD) |
Immune | flanking, higher terrain attack bonuses |
Resist | DR 5/Lethal, Evasion, Uncanny Dodge |
Fort/Ref/Will | +6/+9/+4 |
Speed | 30 ft. (6 squares) |
Melee | masterwork bastard sword +7 (1d10+2/19–20) and masterwork bastard sword +7 (1d10+1/19–20) |
Ranged | masterwork longbow +6 (1d8/×3) |
Space/Reach | 5 ft./5 ft. |
Base Atk/Grp | +5/+7 |
Atk Options | Blitz, Point-Blank Shot |
Special Actions | Active Assault, Combat Focus, Problem Solver |
Combat Gear | masterwork half plate, two masterwork bucklers, two masterwork bastard swords, masterwork longbow, 60 arrows |
Abilities | Str 14, Dex 14, Con 14, Int 15, Wis 10, Cha 14 |
SQ | Pack Mule, Weapons Training |
Feats | A Feast Unknown, Blitz, Danger Sense, Elusive Target, Lightning Reflexes, Point-Blank Shot, Two-Weapon Fighting |
Skills | Balance +6, Bluff +7, Diplomacy +7, Escape Artist +1, Intimidate +10, Jump +4, Knowledge: Religion +6, Listen +4, Sense Motive +8, Spot +4, Tumble +3, Use Magic Device +6. |
Active Assault | Solidus may take a 5 foot step as an immediate action. |
Blitz | When charging, Solidus may opt to lose his Dexterity Bonus to AC for one round, but inflict an extra 1d6 of damage with each hit. Solidus may also go all out when attacking, adding his Base Attack Bonus to his damage, but provoking an attack of opportunity. The abilities are separate, but can be combined. |
Combat Focus | If Solidus is in a situation that is stressful and/or dangerous enough that he would normally be unable to "take 10" on skill checks, he may spend a swift action to gain Combat Focus. Solidus may end his Combat Focus at any time to reroll any die roll he makes, and if not used it ends on its own after one round. |
Pack Mule | Sears suffers no penalties for carrying a medium load, and may retrieve stored items from his person without provoking an attack of opportunity. |
Point-Blank Shot | When within 30' of his target, Solidus' attacks with a ranged weapon gain a +3 bonus to hit. Solidus also adds his base attack bonus to damage with any ranged attack within the first range increment. |
Problem Solver | As a swift action, Solidus may choose any combat feat he meets the prerequisites for and use it for a number of rounds equal to his base attack bonus. This ability may be used once per hour. |
Two-Weapon Fighting | Solidus can make two attacks of opportunity in a round: one with his primary hand, one with his off hand. |
Weapons Training | By practicing with a weapon he is not proficient with for a day, Solidus may permanently gain proficiency with that weapon by succeeding at an Intelligence check DC 10 (he may not take 10 on this check). |
Skill | Ranks | Ability | Racial | Psynergy | Feat | Armor Check/Stealth Penalty | Flaw | Total Modifier |
---|---|---|---|---|---|---|---|---|
Balance | 8 | +2 | +0 | +0 | +0 | -4 | -0 | +6 |
Bluff | 5 | +2 | +0 | +0 | +0 | — | -0 | +7 |
Diplomacy | 5 | +2 | +0 | +0 | +0 | — | -0 | +7 |
Escape Artist | 3 | +2 | +0 | +0 | +0 | -4 | -0 | +1 |
Intimidate | 8 | +2 | +0 | +0 | +0 | — | -0 | +10 |
Jump | 6 | +2 | +0 | +0 | +0 | -4 | -0 | +4 |
Knowledge: Religion | 4 | +2 | +0 | +0 | +0 | — | -0 | +6 |
Listen | 8 | +0 | +0 | +0 | +0 | — | -4 | +4 |
Sense Motive | 8 | +0 | +0 | +0 | +0 | — | -0 | +8 |
Spot | 8 | +0 | +0 | +0 | +0 | — | -4 | +4 |
Tumble | 5 | +2 | +0 | +0 | +0 | -4 | -0 | +3 |
Use Magic Device (cc) | 4 | +2 | +0 | +0 | +0 | — | -0 | +6 |
Total: | 72 | — | — | — | — | Max Ranks : CC: | 8 : 4 | — |
*Note: Uses Tome cross-classing rules.
Level Six[edit]
Male human fighter, Tome 6 | |
LE Medium humanoid (human) | |
Init/Senses | +5/always considered actively searching, can take 10 Listen, Search, and Spot checks; Listen +5, Spot +5 |
Languages | Common, Infernal, Draconic |
AC | 24, touch 13, flat-footed 11 (+2 Dex, +7 armor, -1 flaw, +2 shield (bucklers), +2 shield (TWF), +2 dodge) |
hp | 50 (6 HD) |
Immune | flanking, higher terrain attack bonuses, Power Attack |
Resist | DR 5/Lethal, Evasion, Uncanny Dodge |
Fort/Ref/Will | +7/+10/+5 |
Speed | 30 ft. (6 squares) |
Melee | masterwork bastard sword +8 (1d10+2/19–20) and masterwork bastard sword +8 (1d10+1/19–20) or |
Melee | masterwork bastard sword +8/+6 (1d10+2/19–20) and masterwork bastard sword +8/+6 (1d10+1/19–20) |
Ranged | masterwork longbow +7/+5 (1d8/×3) |
Space/Reach | 5 ft./5 ft. |
Base Atk/Grp | +6/+8 |
Atk Options | Blitz, Point-Blank Shot |
Special Actions | Active Assault, Combat Focus, Problem Solver |
Combat Gear | masterwork half plate, two masterwork bucklers, two masterwork bastard swords, masterwork longbow, 60 arrows |
Abilities | Str 14, Dex 14, Con 14, Int 15, Wis 10, Cha 14 |
SQ | Pack Mule, Weapons Training |
Feats | A Feast Unknown, Blitz, Danger Sense, Elusive Target, Horde Breaker, Lightning Reflexes, Master of Terror, Point-Blank Shot, Two-Weapon Fighting |
Skills | Balance +9, Bluff +7, Diplomacy +12, Escape Artist +3, Intimidate +13, Jump +7, Knowledge: Religion +6, Listen +5, Sense Motive +9, Spot +5, Tumble +5, Use Magic Device +6. |
Active Assault | Solidus may take a 5 foot step as an immediate action. |
Blitz | When charging, Solidus may opt to lose his Dexterity Bonus to AC for one round, but inflict an extra 1d6 of damage with each hit. Solidus may also go all out when attacking, adding his Base Attack Bonus to his damage, but provoking an attack of opportunity. The abilities are separate, but can be combined. |
Combat Focus | If Solidus is in a situation that is stressful and/or dangerous enough that he would normally be unable to "take 10" on skill checks, he may spend a swift action to gain Combat Focus. Solidus may end his Combat Focus at any time to reroll any die roll he makes, and if not used it ends on its own after one round. |
Horde Breaker | Solidus can make six attacks of opportunity in each round, three of which must be with his off hand. Whenever Solidus drops an opponent with a melee attack, he is entitled to a bonus "cleave" attack against another opponent he threatens. Solidus may take a bonus 5 foot step every time he is entitled to a cleave attack, which he may take either before or after the attack. A cleave attack is considered an attack of opportunity. |
Lightning Reflexes | Solidus may make a Balance check in place of a Reflex save. |
Master of Terror | Whenever Solidus uses Intimidate in combat it affects everyone within 30 feet of him. |
Pack Mule | Sears suffers no penalties for carrying a medium load, and may retrieve stored items from his person without provoking an attack of opportunity. |
Point-Blank Shot | When within 30' of his target, Solidus' attacks with a ranged weapon gain a +3 bonus to hit. Solidus also adds his base attack bonus to damage with any ranged attack within the first range increment. Solidus does not provoke an attack of opportunity when he makes a ranged attack. |
Problem Solver | As a swift action, Solidus may choose any combat feat he meets the prerequisites for and use it for a number of rounds equal to his base attack bonus. This ability may be used once per hour. |
Two-Weapon Fighting | Solidus can make six attacks of opportunity in a round: three with his primary hand, three with his off hand. |
Weapons Training | By practicing with a weapon he is not proficient with for a day, Solidus may permanently gain proficiency with that weapon by succeeding at an Intelligence check DC 10 (he may not take 10 on this check). |
- Leadership Score: 13
Skill | Ranks | Ability | Racial | Synergy | Feat | Armor Check/Stealth Penalty | Flaw | Total Modifier |
---|---|---|---|---|---|---|---|---|
Balance | 9 | +2 | +0 | +2 | +0 | -4 | -0 | +9 |
Bluff | 5 | +2 | +0 | +0 | +0 | — | -0 | +7 |
Diplomacy | 6 | +2 | +0 | +4 | +0 | — | -0 | +12 |
Escape Artist | 5 | +2 | +0 | +0 | +0 | -4 | -0 | +3 |
Intimidate | 9 | +2 | +0 | +2 | +0 | — | -0 | +13 |
Jump | 7 | +2 | +0 | +2 | +0 | -4 | -0 | +7 |
Knowledge: Religion | 4 | +2 | +0 | +0 | +0 | — | -0 | +6 |
Listen | 9 | +0 | +0 | +0 | +0 | — | -4 | +5 |
Sense Motive | 9 | +0 | +0 | +0 | +0 | — | -0 | +9 |
Spot | 9 | +0 | +0 | +0 | +0 | — | -4 | +5 |
Tumble | 5 | +2 | +0 | +2 | +0 | -4 | -0 | +5 |
Use Magic Device (cc) | 4 | +2 | +0 | +0 | +0 | — | -0 | +6 |
Total: | 81 | — | — | — | — | Max Ranks : CC | 9 : 4 | — |
*Note: Uses Tome cross-classing rules.
Level Seven[edit]
Male human fighter, Tome 6/Death Knight 1 | |
LE Medium undead1 augmented, dark-minded2, unliving humanoid (sword wraith) | |
Init/Senses | +6/darkvision 60; Listen +3, Spot +0 |
Languages | Common, Infernal, Draconic |
AC | 22, touch 13, flat-footed 11 (+2 Dex, +5 armor, -1 flaw, +2 dodge, +4 shield) |
hp | 58 (7 HD) |
Immune | ability drain, death by massive damage, death effects, disease, energy drain, exhaustion, fatigue, flanking, fear effects, higher terrain attack bonuses, morale effects, paralysis, poison, Power Attack, stunning |
Resist | critical hits3, DR 5/piercing, evasion |
Fort/Ref/Will | +7/+10/+7 |
Speed | 30 ft. (6 squares) |
Melee | bastard sword +8 (1d10+2/19–20) and bastard sword +8 (1d10+1/19–20) or |
Melee | full attack: bastard sword +8/+6 (1d10+8/19–20) and bastard sword +8/+6 (1d10+7/19–20) |
Ranged | outside 100 feet longbow +9 (1d8/×3) → +9/+7 with full attack or |
Ranged | within 100 feet longbow +9 (1d8+6/×3) → +9/+7 with full attack or |
Ranged | within 30 feet longbow +12 (1d8+6/×3) → +12/+10 with full attack |
Space/Reach | 5 ft./5 ft. |
Base Atk/Grp | +7/+13 |
Atk Options | Blitz, Sword of Death, +4 to attack and damage rolls against objects |
Special Actions | Active Assault, Combat Focus |
Combat Gear | brigandine armor, two bastard swords, two masterwork bucklers, longbow, 60 arrows |
Abilities | Str 15, Dex 14, Con 14, Int 14, Wis 10, Cha 14 |
SQ | Life and Death, Logistics Mastery, Turn Resistance +2, Weapons Training |
Feats | A Feast Unknown, Blitz, Elusive Target, Improved Initiative, Juggernaut, Lightning Reflexes, Master of Terror, Point-Blank Shot, Two-Weapon Fighting |
Skills | Balance +6, Bluff +6, Concentration +11 ,Diplomacy +6, Escape Artist +7, Intimidate +12, Jump +2, Knowledge: History +11, Knowledge: Religion +6, Listen +3, Sense Motive +6, Spot +0, Tumble +5, Use Magic Device +5. |
Active Assault | Solidus may take a 5 foot step as an immediate action. |
Blitz | Solidus may sacrifice his Dexterity bonus to his AC when charging in order to deal an extra 1d6 damage with each attack. As part of any attack action Solidus may add his Base Attack Bonus to his damage, but he provokes an attack of opportunity for doing so. |
Combat Focus | If Solidus is in a situation that is stressful and/or dangerous enough that he would normally be unable to "take 10" on skill checks, he may spend a swift action to gain Combat Focus. Solidus may end his Combat Focus at any time to reroll any die roll he makes, and if not used it ends on its own after seven rounds. |
Elusive Target | Opponents gain no bonus to attack rolls against Solidus from flanking or from higher terrain bonuses. Opponents do not inflict extra damage against Solidus when using Power Attack. |
Juggernaut | Solidus is treated as Large-sized for size-dependent special attacks (bull rush, grapple, overrun, and trip attacks). He does not provoke attack of opportunities for entering the space another creature threatens. Solidus may shatter a force effect by dealing 30 points of damage to it. |
Lightning Reflexes | Solidus may make a Balance check in place of a Relfex save. |
Master of Terror | When Solidus uses the Intimidate option in combat, it affects everyone within 30 feet of him. |
Pack Mule | Sears suffers no penalties for carrying a medium load, and may retrieve stored items from his person without provoking an attack of opportunity. |
Point-Blank Shot | Solidus does not provoke attacks of opportunity when making ranged attacks. |
Problem Solver | As a swift action, Solidus may choose any combat feat he meets the prerequisites for and use it for a number of rounds equal to his base attack bonus. This ability may be used once per hour. |
Two-Weapon Fighting | Solidus can make four attacks of opportunity in a round: two with his primary hand, two with his off hand. |
Weapons Training | By practicing with a weapon he is not proficient with for a day, Solidus may permanently gain proficiency with that weapon by succeeding at an Intelligence check DC 10 (he may not take 10 on this check).
|
Command Rating: 14
Level Eight[edit]
Male human fighter, Tome 7/Death Knight 1 | |
LE Medium (human sword wraith) undead1 augmented, dark-minded2, unliving humanoid | |
Init/Senses | +6/darkvision 60; Listen +5, Spot +2 |
Languages | Common, Infernal, Draconic |
AC | 26, touch 13, flat-footed 11 (+2 Dex, +5 armor, -1 flaw, +2 dodge, +8 shield) |
hp | 66 (8 HD) |
Immune | ability drain, death by massive damage, death effects, disease, energy drain, exhaustion, fatigue, flanking, fear effects, higher terrain attack bonuses, morale effects, paralysis, poison, Power Attack, stunning |
Resist | critical hits3, DR 5/piercing, evasion, Kappa Shell Deflection |
Fort/Ref/Will | +7/+10/+8 |
Speed | 30 ft. (6 squares) |
Melee | bastard sword +7 (1d10+3/19–20) and bastard sword +7 (1d10+1/19–20) or |
Melee | full attack: bastard sword +7/+5 (1d10+3/19–20) and bastard sword +7/+5 (1d10+1/19–20) |
Ranged | outside 100 feet longbow +8 (1d8/×3) → +8/+6 with full attack or |
Ranged | within 100 feet longbow +8 (1d8+6/×3) → +8/+6 with full attack or |
Ranged | within 30 feet longbow +11 (1d8+6/×3) → +11/+9 with full attack |
Space/Reach | 5 ft./5 ft. |
Base Atk/Grp | +8/+14 |
Atk Options | Blitz, Sword of Death, +4 to attack and damage rolls against objects |
Special Actions | Active Assault, Combat Focus, Improved Delay |
Combat Gear | brigandine armor, two bastard swords, two masterwork bucklers, masterwork Kappa Shell, longbow, 60 arrows |
Abilities | Str 15, Dex 14, Con 14, Int 18, Wis 13, Cha 17 |
SQ | Life and Death, Logistics Mastery, Turn Resistance +2, Weapons Training |
Feats | A Feast Unknown, Blitz, Elusive Target, Improved Initiative, Juggernaut, Lightning Reflexes, Master of Terror, Point-Blank Shot, Two-Weapon Fighting |
Skills | Balance +9, Bluff +7, Concentration +11 ,Diplomacy +7, Escape Artist +9, Intimidate +14, Jump +2, Knowledge: History +13, Knowledge: Religion +8, Listen +5, Sense Motive +8, Spot +2, Tumble +6, Use Magic Device +7. |
Active Assault | Solidus may take a 5 foot step as an immediate action. |
Blitz | Solidus may sacrifice his Dexterity bonus to his AC when charging in order to deal an extra 1d6 damage with each attack. As part of any attack action Solidus may add his Base Attack Bonus to his damage, but he provokes an attack of opportunity for doing so. |
Combat Focus | If Solidus is in a situation that is stressful and/or dangerous enough that he would normally be unable to "take 10" on skill checks, he may spend a swift action to gain Combat Focus. Solidus may end his Combat Focus at any time to reroll any die roll he makes, and if not used it ends on its own after eight rounds. |
Elusive Target | Opponents gain no bonus to attack rolls against Solidus from flanking or from higher terrain bonuses. Opponents do not inflict extra damage against Solidus when using Power Attack. |
Forge Lore | Solidus can produce magical weapons and equipment as if he had a caster level equal to his ranks in Craft. |
Improved Delay | Solidus may delay his action in one round without compromising his initiative in the next round. In addition, Solidus may interrupt another action with his delayed action like it was a readied action (though he does not have to announce his intentions before hand). |
Juggernaut | Solidus is treated as Large-sized for size-dependent special attacks (bull rush, grapple, overrun, and trip attacks). He does not provoke attack of opportunities for entering the space another creature threatens. Solidus may shatter a force effect by dealing 30 points of damage to it. |
Lightning Reflexes | Solidus may make a Balance check in place of a Relfex save. |
Master of Terror | When Solidus uses the Intimidate option in combat, it affects everyone within 30 feet of him. |
Pack Mule | Sears suffers no penalties for carrying a medium load, and may retrieve stored items from his person without provoking an attack of opportunity. |
Point-Blank Shot | Solidus does not provoke attacks of opportunity when making ranged attacks. |
Problem Solver | As a swift action, Solidus may choose any combat feat he meets the prerequisites for and use it for a number of rounds equal to his base attack bonus. This ability may be used once per hour. |
Two-Weapon Fighting | Solidus can make four attacks of opportunity in a round: two with his primary hand, two with his off hand. |
Weapons Training | By practicing with a weapon he is not proficient with for a day, Solidus may permanently gain proficiency with that weapon by succeeding at an Intelligence check DC 10 (he may not take 10 on this check).
|
Forge Lore Improved Delay
Command Rating: 16
Level Nine[edit]
Male human fighter, Tome 8/Death Knight 1 | |
LE Medium (human sword wraith) undead1 augmented, dark-minded2, unliving humanoid | |
Init/Senses | +6/darkvision 60; Listen +5, Spot +2 |
Languages | Common, Infernal, Draconic |
AC | 26, touch 13, flat-footed 11 (+2 Dex, +5 armor, -1 flaw, +2 dodge, +8 shield) |
hp | 79 (9 HD) |
Immune | ability drain, death by massive damage, death effects, disease, energy drain, exhaustion, fatigue, flanking, fear effects, higher terrain attack bonuses, morale effects, paralysis, poison, Power Attack, stunning |
Resist | critical hits3, DR 5/piercing, evasion, Kappa Shell Deflection |
Fort/Ref/Will | +7/+10/+8 |
Speed | 30 ft. (6 squares) |
Melee | bastard sword +7 (1d10+3/19–20) and bastard sword +7 (1d10+1/19–20) or |
Melee | full attack: bastard sword +7/+5 (1d10+3/19–20) and bastard sword +7/+5 (1d10+1/19–20) |
Ranged | outside 100 feet longbow +8 (1d8/×3) → +8/+6 with full attack or |
Ranged | within 100 feet longbow +8 (1d8+6/×3) → +8/+6 with full attack or |
Ranged | within 30 feet longbow +11 (1d8+6/×3) → +11/+9 with full attack |
Space/Reach | 5 ft./5 ft. |
Base Atk/Grp | +8/+14 |
Atk Options | Blitz, Sword of Death, +4 to attack and damage rolls against objects |
Special Actions | Active Assault, Combat Focus, Improved Delay |
Combat Gear | brigandine armor, two bastard swords, two masterwork bucklers, masterwork Kappa Shell, longbow, 60 arrows |
Abilities | Str 15, Dex 14, Con 14, Int 18, Wis 13, Cha 17 |
SQ | Life and Death, Logistics Mastery, Turn Resistance +2, Weapons Training |
Feats | A Feast Unknown, Blitz, Elusive Target, Improved Initiative, Juggernaut, Lightning Reflexes, Master of Terror, Point-Blank Shot, Two-Weapon Fighting |
Skills | Balance +9, Bluff +7, Concentration +11 ,Diplomacy +7, Escape Artist +9, Intimidate +14, Jump +2, Knowledge: History +13, Knowledge: Religion +8, Listen +5, Sense Motive +8, Spot +2, Tumble +6, Use Magic Device +7. |
Active Assault | Solidus may take a 5 foot step as an immediate action. |
Blitz | Solidus may sacrifice his Dexterity bonus to his AC when charging in order to deal an extra 1d6 damage with each attack. As part of any attack action Solidus may add his Base Attack Bonus to his damage, but he provokes an attack of opportunity for doing so. |
Combat Focus | If Solidus is in a situation that is stressful and/or dangerous enough that he would normally be unable to "take 10" on skill checks, he may spend a swift action to gain Combat Focus. Solidus may end his Combat Focus at any time to reroll any die roll he makes, and if not used it ends on its own after eight rounds. |
Elusive Target | Opponents gain no bonus to attack rolls against Solidus from flanking or from higher terrain bonuses. Opponents do not inflict extra damage against Solidus when using Power Attack. |
Forge Lore | Solidus can produce magical weapons and equipment as if he had a caster level equal to his ranks in Craft. |
Improved Delay | Solidus may delay his action in one round without compromising his initiative in the next round. In addition, Solidus may interrupt another action with his delayed action like it was a readied action (though he does not have to announce his intentions before hand). |
Juggernaut | Solidus is treated as Large-sized for size-dependent special attacks (bull rush, grapple, overrun, and trip attacks). He does not provoke attack of opportunities for entering the space another creature threatens. Solidus may shatter a force effect by dealing 30 points of damage to it. |
Lightning Reflexes | Solidus may make a Balance check in place of a Relfex save. |
Master of Terror | When Solidus uses the Intimidate option in combat, it affects everyone within 30 feet of him. |
Pack Mule | Sears suffers no penalties for carrying a medium load, and may retrieve stored items from his person without provoking an attack of opportunity. |
Point-Blank Shot | Solidus does not provoke attacks of opportunity when making ranged attacks. |
Problem Solver | As a swift action, Solidus may choose any combat feat he meets the prerequisites for and use it for a number of rounds equal to his base attack bonus. This ability may be used once per hour. |
Two-Weapon Fighting | Solidus can make four attacks of opportunity in a round: two with his primary hand, two with his off hand. |
Weapons Training | By practicing with a weapon he is not proficient with for a day, Solidus may permanently gain proficiency with that weapon by succeeding at an Intelligence check DC 10 (he may not take 10 on this check).
|
Forge Lore Improved Delay
Command Rating: 16