User:Guy/TCreature
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Guy/TCreature |
CR 1 | ||||
Unsized unknown Armor Class 10 Hit Points 1 Speed 5 ft. | |||||
STR 10 (+0) |
DEX 10 (+0) |
CON 10 (+0) |
INT 10 (+0) |
WIS 10 (+0) |
CHA 10 (+0) |
Senses passive Perception 10 | |||||
Languages — | |||||
Actions
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</includeonly>
Usage[edit]
Work In Progress |
- to-do
- ac
- saves
- "skills" & tools
- "marks"
- spellcasting
- more categories
- default hp and stuff from {rank}
- auto-populating actions/traits/etc (as {trait}); e.g., unarmed strike
- {trait}
- treasure
- proficiency bonus has to be put in manually if higher than 2, currently
- no alignments
- otherwise you can slap {{5e Creature}} stats into this, add a rank, and it should mostly work
{{User:Guy/TCreature |title=Optional. Use if different than the page title. |size= Tiny, Small, Medium, Large, Huge, Gargantuan, or Titanic |type=aberration, beast, construct, dragon, elemental, fey, fiend, giant, monstrosity, ooze, plant, undead, or object |subtype=elf, demon, goblin, shapechanger, devil, or one of many other possibilities |cr=The creature's proficiency bonus and "challenge rating"; any from 0, 0.125, 0.25, 0.5, 1, 2, 3 ... hypothetically |pb=The creature's challenge rating, e.g. "3". Defaults to 2. |role=Usually one from Artillery, Brute, Skirmisher, Guard, Ambusher, Manipulator (aka debuffer), Leader (aka buffer/healer), or Minion |descriptor=2 to 5 Words, Capitalized |image=Image url |imagelink=Image source |imagepx=Image width in pixels. Leave blank to auto-scale. |str= Strength score. The modifier is added automatically. |dex= |con= |int= |wis= |cha= |strsave= Optional. |dexsave= Optional. |consave= Optional. |intsave= Optional. |wissave= Optional. |chasave= Optional. |save="{{5g|Advantage}} against spells" or "{{5g|Advantage}} against being {{5c|Charmed}}" |hd= Number of hit dice. E.g., a creature with 4d6 HD would have this be "4". Average HP is calculated in part on this. If left blank defaults to 2 HD per rank, hypothetically. |hp= Optional. Overrides hd and auto-hp with whatever plain text you use. Useful for multiclassing creatures. |armor=partial |shield=2 |ac=Overwrites armor and shield with a two-digit value, such as "13". Hypothetically. |armortype=Overwrites armor and shield with a narrative description, such as "leather armor, shield". Hypothetically. |speed= Only enter the number in feet, e.g. "20" or "5". |swim= Optional. Swimming speed. |burrow= Optional. Burrowing speed. |climb= Optional. Climbing speed. |fly= Optional. Flying speed. |dv= Optional. Damage vulnerabilities. Damage types include acid, bludgeoning (or blunt), cold, fire (or heat), force, lightning (or electric), necrotic, piercing, poison, psychic, radiant, slashing, and thunder (or sonic). {{User:Guy/CV|Fire}} |dr= Optional. For resistance to one or more damage types. {{User:Guy/CR|Fire}} |dt= Optional. For damage thresholds. Hypothetically. |di=Optional. For immunity to one or more damage types. {{User:Guy/CI|Fire}} |ci= Optional. For immunity to one or more conditions. Conditions include blinded, charmed, deafened, frightened, grappled, ignited, incapacitated, invisible, paralyzed, petrified poisoned, restrained, soaked, stunned, and unconscious. {{User:Guy/CI|Grappled}} |senses= Optional. "darkvision 60 ft.", "tremorsense 60 ft.," etc. Common senses include blindsight, darkvision, tremorsense, and truesight, usually in increments of 30 ft. |perception= |stealth= |acrobatics= |animalhandling= |arcana= |athletics= |deception= |engineering= |history= |insight= |intimidation= |investigation= |medicine= |nature= |perception= |performance= |persuasion= |religion= |sleightofhand= |survival= |languages=Optional. {{User:Guy/CL|Common}}, {{User:Guy/CL|Orc}}, {{User:Guy/CL|Jotun}}, etc. Particularly powerful and intelligent creatures may simply know "all" languages. A special language is telepathy, which must have a specified range, usually being 60 ft. or 120 ft., as in {{User:Guy/CL|Telepathy|60}}. |traits=Optional, but almost universal. |actions=Optional, but almost universal. |bonusactions=Optional. |reactions=Optional. |legendaryactions=Optional. Any text here turns on the "legendary" toggle, hypothetically. |ruins=yes. omit any line for an unused environment. |underdark=yes |urban=yes |arctic=yes |badland=yes |desert=yes |field=yes |forest=yes |wetland=yes |hill=yes |mountain=yes |coastal=yes |lake=yes |sea=yes |spellcasting= |description= }}
Probably not going to use these but... for an "ecology" block, maybe:
|motivation= |desire=read TCoE |cycle=day, night, twilight, morning, dusk, irregular |diet=Omnivorous, but prefers fish. |lifespan=100 |height=170 |weight=70 |gear={spear}, {hide}, 1d6 {ration}s of meat |gearcost=50 |wage=percentage and minimum, maybe |cost=for mules and stuff |treasure=Idk I can't make unique d100 lists for every monster. Maybe for every creature type. |bag=yes |jump=yes |tools={thieves' tools}