User:Guy/Splat/Traps
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Work In Progress |
- Any trap takes 1 minute to set.
- Any trap is triggered when a creature moves over the space in which the trap is set, and that creature is the trap's target.
- Noticing a hidden trap requires a Search action with an ability check which meets or exceeds the trap's DC.
- Any common trap you buy during downtime has a DC of 12.
- Any trap you craft yourself has a DC of 8 + your proficiency bonus + your Intelligence modifier.
- Crafting any trap during downtime requires proficiency with tinker's tools.
to do:
- hunting trap, variant
- alarm snare
- caltrops
- flare snare
- grasping tree
- tripwire, crossbow
- fire runes / bomb
- tanglefoot snare