User:Dj00345/sandbox16

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Sandbox[edit]

Conversation[edit]

Welcome Ogren!!! This is a sandbox for the making of your Tarrasque Balor... We will continue the conversation and making here!!! Dj00345 14:00, 27 July 2011 (MDT)

ok so We need to make it our own race remember the combinations was pretty much showing the power of each one of them. If we can we should be able to make it a completely new Monster/NPC. Ohgren 20:27, 27 July 2011 (MDT)
ok. We should start working on them... Dj00345 07:23, 28 July 2011 (MDT)
hey, did you happen to figure out a better name for the Tarrasque Balor yet? It is getting really annoying to keep calling it a "Tarrasque Balor". We need a better name! Dj00345 08:46, 30 July 2011 (MDT)
Oonvaros?? idk that kinda sounds kool. Also there is more then just one of these

Ohgren 16:22, 30 July 2011 (MDT)

k. Just change anything that needs to be changed below. What do you think? Dj00345 17:44, 30 July 2011 (MDT)
I actually like that name. Oonvaros??? How did you think of that name?? Really good. Dj00345 17:54, 30 July 2011 (MDT)
I actually thought about an elven tale my uncle made up and used two names he had and mixed em together. No i do have a question how are we gunna come up with ideas for it demon cross subtype??

Ohgren 19:33, 30 July 2011 (MDT)

Now idk if your gunna wanna help with this idea either but what if the Oonvaros lets say at a mortal(elf or something, laid a humanoid Playable species the merely hates the Oonvaros?? Ohgren 19:33, 30 July 2011 (MDT)
for your 1st question: I don't know. 2nd question: can you please rephrase the question (or the grammar, I think a few words are missing) because I don't really understand what you are asking me??? I'll work on anything with you, you just need to give me some sort of lead so I know where to start. Dj00345 08:26, 31 July 2011 (MDT)
how many Hit die should the Oonvaros have?? Dj00345 08:29, 31 July 2011 (MDT)
Hit dice wise i was sorta think the total life being like 3000 or something like that. The second question was to see if maybe we could make a humaniod race out of the Oonvaros that would be able to be a playable character so something like the plain touch in forgetten realms

Ohgren 16:06, 31 July 2011 (MDT)

so your saying that the hit dice is 3000hp?? As for the playable character, I may be able to help with it.. Just give me a lead and I will TRY to help. Dj00345 17:02, 31 July 2011 (MDT)
No lol i meant in total the highest amount of lieft it should be alowed should be 3000hit points max. And lets do this monster before we start on the humanoid

Ohgren 19:33, 31 July 2011 (MDT)

so how many hit dice should we put it as??? And yes, let's finish the creature before we start something else. Dj00345 21:37, 31 July 2011 (MDT)
Ok so how bout we give it 30d80 for life Ohgren
sounds good Dj00345 21:11, 1 August 2011 (MDT)
so what should we work on next?? Ohgren 18:32, 2 August 2011 (MDT)
let's work on the humanoid next.... Give me something to work with! Dj00345 08:32, 3 August 2011 (MDT)
Shouldnt we finish all this styuff first or do you want to a get a rough idea of what im talking about. Well my family and a few friends have been over and seen the Oonvaros and a few have asked if we could make a Humanoid form of it that would be something along the lines of a half breed of it and something else like elf for example. They all like the Half elf and half orcs so i can see where they're comming from with it.

Ohgren 12:51, 3 August 2011 (MDT)

whatever you want to do next, I'll follow... You are the one who needed help making the creature and other mixes. So whatever you want to do... Let me know what we should work on next. Dj00345 15:47, 3 August 2011 (MDT)
So how bout we work on the stats for the creature. and wat do you think of the half being?
ok. And I like the idea of the half being. Dj00345 17:51, 3 August 2011 (MDT)
now i set up the stats tell me what you think of them i mainly blended the two stats of the races Ohgren 18:50, 3 August 2011 (MDT)
I think there perfect!!! What's next??? Dj00345 21:32, 3 August 2011 (MDT)
the size i think. Ohgren
ok. How Tall??? How Wide? How large?? Dj00345 11:39, 4 August 2011 (MDT)
ummm >.< massive??
like what? 20 ft tall? 50 ft tall? 100 ft tall? Dj00345 08:34, 9 August 2011 (MDT)
ummm hows 900ft sound lol
ummm sounds fine. Pretty big creature. Dj00345 08:36, 10 August 2011 (MDT)
I filled in the Number of attacks and damage per attack according to what it says in the combat section below. So what's next?? Dj00345 17:22, 11 August 2011 (MDT)
The attack graph?? like i think we should really sit and talk bout it
I'm not too good with making attack graphs. Could you do that??? Dj00345 15:58, 13 August 2011 (MDT)
I'll sit down and talk it with my brother see his opinion on it
ok. Dj00345 16:00, 16 August 2011 (MDT)
any progress with the attack graph?? Dj00345 14:01, 21 September 2011 (MDT)


HUMANOID IDEAS

should we slow the speed down or should it go up for the fact its smaller and more nimble?? Should the half the number of hit die to 15d40?? Should we take the tail away for it being a humanoid, what benifits is it going to have for the fact its parent is an Oonvaros?? and all the stuff lol. Ps I have the window opened in a tab so i can look between them and give you some of my ideas about it. aslo my brother and friend are putting in thoughts on this aswell.
I think we should make the speed faster becaue it would be more nimble, cut the hit die in half, get rid of the tail... I'm not sure what benefits we should give it....???? Hmmmmm??? Dj00345 20:28, 22 August 2011 (MDT)
Im trying to think on the benefits aswell Ohgren 20:03, 27 August 2011 (MDT)
any luck thinking of benefits?? Dj00345 14:01, 21 September 2011 (MDT)
No no luck >.< hmmmm Ohgren 12:34, 11 October 2011 (MDT)

Any work we might get[edit]

hey I might have something for the Tarrasque Balor. Here it is below... You might need to help me with some of the things. I will mark the things I am going to need help with with a $ sign.

Oonvaros[edit]

  • Climate/Terrain: Prime Material plane
  • Frequency: Very rare
  • Organization: Solitary
  • Activity Cycle: Any
  • Diet: Carnivore
  • Intelligence: 27
  • Alignment: Chaotic evil
  • No. Appearing: 1-3
  • Armor Class: really really good ($)
  • Movement: fast ($)
  • Hit Dice: 30d80
  • No. of Attacks: 6 (Claw, Claw, tail, bite, horn, horn) or 3 (claw, tail, and weapon)
  • Damage/Attack: 1d12 (claw x2), 2d12 (tail), 5d10 (bite), 1d10 (horn x2) or 1d12 (claw), 2d12 (tail), 10-60 (weapon)
  • Special Attacks: Fear, body flames, explosion
  • Special Defenses: +3 or better magical weapons to hit.
  • Magic Resistance: 80%
  • Size: 900ft
When hit by a attack that uses ____, they take _____ damage...
Attack Damage
Acid Full
Gas Half
Cold None
Iron Weapon Full
Electricity (Lightning) None
Magic Missile None
Magical Fire None
Poison None
Non-Magical Fire None
Silver Weapon  Full

Creature Stat Table[edit]

($) need help with stat scores

Creature Stats
Stat Score
Strength 45
Intelligence 27
Wisdom 38
Dexterity 41
Constitution 66
Charisma 8

Description[edit]

($)

  • The greatest and most terrible of the Tarrasque Mixes, the Oonvaros are the undisputed terrors of the Prime Material Plane. They derive great pleasure from the suffering of others and go out of their way to torment lesser beings and cause them pain. Oonvaros' are repulsive and loathsome to behold. The creature is a scaly biped with two horns on its head, a lashing tail, 2 giant wings, and a reflective carapace. They are towering creatures with deep, dark greenish brown skin. They have an enormous tail which they use to crush their enemies. They have huge wings that propel them with unnatural speed and agility. They have long, wicked claws and grotesque fangs that drip with venom. Oonvaros' are commonly surrounded by searing flames. 

Combat[edit]

($)

  • The Oonvaros is a killing machine. Normal attacks are with its two forelimb claws (1d12 points of damage each), a sweeping tail lash (2d12 points of damage), a savage bite (5d10 points of damage plus acts as a sword of sharpness, severing a limb on a natural attack roll of 18 or better), and two thrusting horn attacks (1d10 points of damage each). 
  • The mere sight of the Oonvaros causes creatures with less than 3 levels or Hit Dice to be paralyzed with fright (no saving throw) until it is out of their vision. Creatures of 3 or more levels or Hit Dice flee in panic, although those of 7 or more levels or Hit Dice that manage to succeed with a saving throw vs. paralyzation are not affected (though they often still decide to run away). 
  • The Oonvaros' carapace is exceptionally tough and highly reflective. Bolts and rays such as lightning bolts, cones of cold, and even magic missiles are useless against it. The reflection is such that 1 in 6 of these attacks actually bounces directly back at the caster (affecting him normally), while the rest bounce off harmlessly to the sides and into the air. 
  • The Oonvaros is also immune to all heat and fire, and it regenerates lost hit points at a rate of 1 hit point per round. Only enchanted weapons (+3 or better) have any hope of harming the Oonvaros.
  • If the Oonvaros grabs the victim, they can drag the victim to their body, which is covered in flames. Once dragged into the flames, the victim suffers 4-24 points of damage per round. Escaping their grasp requires a successful one-half strength check.
  • Oonvaros' may use one of the following additional magical powers at the 20th level of spell use per round at will: detect invisibility (always active), detect magic (always active), dispel magic, fear, pyrotechnics, read magic, suggestion, symbol (any type), telekinesis, and tongues. They may also gate 1-2 Oonvaros to their location. The gate is always successful but may only be used once per hour. 
  • Oonvaros' are completely immune to gas. If a Oonvaros is slain on the Prime Material Plane, it explodes in a blinding flash of light, inflicting 50 points of damage to everything in a 100-foot radius around the creature (saving throw vs. spell for half damage). 

Ecology[edit]

($)

  • Legend says that a great treasure can be extracted from the Oonvaros' carapace. The upper portion, treated with acid and then heated in a furnace, is thought to yield gems (10d10 diamonds of 1,000 gp base value each). The underbelly material, mixed with the creature's blood and adamantite, is said to produce a metal that can be forged by master dwarven blacksmiths into 1d4 shields of +5 enchantment. It takes two years to manufacture each shield, and the dwarves aren't likely to do it for free.