User:Babosa/Simple/spells
From D&D Wiki
-level |
At Higher Levels. When you cast this spell using a spell slot of Xth level or higher
Spell list[edit]
Evocation cantrip | |
Casting time: | 1 action |
---|---|
Range: | 60 feet or Touch |
Components: | S |
Duration: | Instantaneous |
Make a ranged or melee spell attack against the target. On a hit, the target takes 1d6 fire damage if it was a ranged spell attack or 1d10 fire damage if it was a melee spell attack.
The cantrip's damage increases by 1d6/10 when you reach 5th level (2d6/10), 11th level (3d6/10), and 17th level (4d6/10).
1st-level Transmutation | |
Casting time: | 1 bonus action |
---|---|
Range: | Touch |
Components: | V, S |
Duration: | 1 round |
You gain the benefits of the dash action, your jumping distances double and your speed increases by 5 feet.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, your speed increases by an additional 5 feet for each slot level above 1st.
1st-level Evocation | |
Casting time: | 1 action |
---|---|
Range: | 60 feet |
Components: | S |
Duration: | Instantaneous |
The target moves 5ft horizontally in any direction you choose. They can make a Str save to quarter the distance they are moved. If they are being blocked and cannot move they take 1d8 bludgeoning damage for every 5ft they're supposed to move. This spell deals double damage against structures.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the distance pushed increases by 5ft for each slot level above 1st.
1st-level Abjuration | |
Casting time: | 1 action |
---|---|
Range: | Touch |
Components: | V |
Duration: | Instatanious |
The touched creature gains temporary hit points equal to 3 + your spellcasting modifier and while they have these temporary hit points they are resistant to piercing, slashing and bludgeoning damage or acid, cold, fire, lightning, and sonic damage, your choice when you cast the spell.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the temporary hit points gained increases by 3 for each slot level above 1st.
1st-level Conjuration | |
Casting time: | 1 action |
---|---|
Range: | 60 feet |
Components: | S, V |
Duration: | Concentration, up to 1 hour |
The creature must make a str save or is restrained for the duration and falls prone if you choose. During the first minute of the duration, the creature can spend an action to attempt a str check to break free.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, The DC for the initial str save is increased by 1 for each slot level above 1st.
-level |
At Higher Levels. When you cast this spell using a spell slot of Xth level or higher
5th-level Illusion | |
Casting time: | 1 action |
---|---|
Range: | Touch |
Components: | S, V |
Duration: | Concentration, up to 1 minute |
You touch a creature and it makes a Cha save. On a failure, you choose one magic item the creature is attuned to and it no longer gains the benefits from that magic item for the duration.
At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, you can choose two magic items. When you cast this spell using a spell slot of 9th level, you can choose three magic items.
9th-level Illusion | |
Casting time: | 1 action |
---|---|
Range: | Touch |
Components: | S, V, M (An adamantine shackle) |
Duration: | Instantanious or Concentration, up to 1 minute |
You touch a magic item that can be attuned to. If another creature is currently attuned to it or if it is a sentient magic item then they can make a Cha save, ending the spell on a success. Then if you could normally become attuned to that magic item, you become attuned to it. Otherwise, you become attuned to that magic item, ignoring any prerequisites, for the duration and it does not count toward your attunement limit and the (if any) previous attuned creature loses the benefits of the magic item for the duration.