User:AshKnight/Kuranta (5e Race)
Kuranta[edit]
Physical Description[edit]
The Kuranta have the traits of horses (Equus caballus), which also includes zebras. Their equine traits can be seen from the shape of their ears and their ability to run at high speeds with little to no fatigue.
Most Kuranta are known to be born in Kazimierz.
History[edit]
most Kurana hail from Kazimierz which is mostly covered with forests with small mountain ranges, and most Kazimierzians live in small, isolated villages, whose development are often overlooked by the Kazimierzian government in favor of larger towns and cities, causing the villages to suffer from poverty more than the rest of the country.
Society[edit]
Kuranta society can be described as Feudal up until about 160 years ago when the Knights of Kazimierz fell out of favor. kurantan society today can be described as an oligarchy or corporatocracy. Kazimierz is also known for maintaining an institution of slavery, though it is seen to be not as brutal as other places. Although Kazimierzian Infected are outwardly treated better than elsewhere in Terra, they are discriminated against behind the scenes where Infected competitive knights are forced into inhumane conditions. exclusive to Kazimierz are the knights, though being a knight has shifted from a title to a profession, with most professional knights preforming in various tournaments such as the Kazimierz Major, a competitive gladiatorial match.
Kuranta Names[edit]
Kurantan names often proper sounding, regal or carry an air of nobility.
Male: Syzmon,Franciszek,Mikołaj,Wojciech,Czarny
Female: Maria,Zofia,Julia,Zuzanna,Alicja
Kuranta Traits[edit]
Kuranta are honorable and naturally good natured though there are some among them who are greedy and suffer from corruption. Kuranta are incredibly loyal, a trait they held onto over the generations.
Ability Score Increase. Your Constitution score increases by 2 and your Strength score increases by 1.
Age. Kuranta have a typical lifespan, coming to maturity at about 18
Alignment. Kuranta typically are firmly rooted on the good spectrum, usually leaning towards lawful though, usually with the ruling class, some can be considered Lawful evil.
Size. Kuranta vary in size and build though most are of average build. typical height varies from a modest 5'2 to a commanding 6'2. Kuranta are Medium size.
Speed. Kuranta are renowned for their speed and vigor, being able to run at high speed with little to no fatigue. base speed is 45ft
Charge. Using thier natural speed and stamina, kuranta are known for their bold charges. If you move at least 30ft straight toward a target and hit it with a melee weapon attack on the same turn, the target takes an aditional 10 (3d6) piercing damage
Brave. Kuranta are not easily frightened or deterred. get advantage on all saving throws against being frightened.
Motivational skills. let out a cheer to bolster your allies resolve! press on to the task's end! any non-hostile creature that you can see within 30ft can add 1d4 to an attack roll or saving throw. (Recharges after short or long rest)
Languages. You can speak, read, and write Common and Kazimierzian
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
5′ 2'' | +2d6 | Male:120lb Female:85 lb. | × (1d4) lb. |
*Height = base height + height modifier |
Reference[edit]
"Kuranta". Arknights Fandom. "Kazimierz" Aknights Fandom.