Uraga Saya (5e Creature)
Uraga Saya[edit]
Medium monstrosity, neutral evil Armor Class 16 (natural armor)
Skills Athletics +6, Perception +6, Stealth +8 Amphibious. The uraga can breathe air and water. Charge. If the uraga moves at least 30 feet straight toward a target and then hits it with a glaive attack on the same turn, the target takes an extra 10 (3d6) slashing damage. Innate Spellcasting. The uraga's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image ACTIONSMultiattack. The uraga makes two attacks. Glaive. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage plus 10 (3d6) poison damage. Longbow. Ranged Weapon Attack: +8 to hit, reach 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 10 (3d6) poison damage.
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Uraga saya are the bottom of uraga civilization and have an only basic mastery of magic. They are more powerful of frame and can wrap themselves around trees and act as powerful ranged archers and they are also alright melee combatants. They are generally the leaders of packs of goto kappa during war but during peace, they perform as hunters and skirmishers, killing off mortals and humans who set foot in their sacred forests and then taking the interlopers back to the jungle ruins to feed their uraga kin. Though lacking in magic they are deadly with their lacquered bamboo longbows and their powerful arrows have been found lodged in the thickest of armor. Many uraga have also become mercenaries and wander the lands of the East as expert marksmen who are renowned for their deadly ability to kill an enemy khan, shogun or general from yards away, even if the armor deflects most of the arrow's blow, if it even nicks the flesh it is coated in a thick paste mixed with the uraga's own poison. |
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