Goto Kappa[edit]
Medium humanoid, chaotic neutral or any evil alignment
Armor Class 17 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 20 ft., burrow 10 ft., swim 30 ft.
Saving Throws Str +5, Con +5 Proficiency Bonus +2 Damage Vulnerabilities acid, lightning Damage Resistances cold, fire, poison
Senses darkvision 60 ft., passive Perception 11
Languages Common
Challenge 2 (450 XP)
Hold Breath. The kappa can hold its breath for 30 minutes.
ACTIONS
Multiattack. The kappa makes two attacks: one with its bite and one with its slam.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the kappa can't bite another target.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) bludgeoning damage.
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Goto kappa are legendary brutes distantly related to their kappa cousins but far more brutish and terrifying. They appear humanoid but also very much like an alligator turtle with razor-sharp and powerful beak with heavy thickly scaled claws and blunt fingers. They wrestle like professional human sumo wrestlers and they punch hard like kung fu masters. It is said that the goto kappa were created by the arrogant uraga to act as enforcers and guardians of their serpent temples in the deep jungles of the south.
Goto kappa take great pleasure in pummeling unsuspecting fishermen and women washing their clothes near the shore only to drag them down into the water below and eat them alive. Thankfully goto kappa are generally lazy and sleep for large parts of the day and go about eating silver carp, frogs and lotus shoots in the great rivers and lakes of the east. They are only roused by powerful evil beings and then they become a savage force of brutes at the service of oni and jiangshi. Wild kappa are easily bribed with food or even sake, they damn near eat everything. They strongly dislike the bright yellow colors and it irritates their eyes. Generally, if people keep a healthy distance from wild goto kappa they will be alright, the problem is goto kappa sometimes dig themselves into the mud and sand near rivers and lakes so one minute a person is thinking they are standing on a simple mound and the next minute a raging goto kappa comes barreling out of the sand throwing punches like a professional boxer.
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