Death Knight[edit]
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Knights of the Undead, they've ascended the traditional confines that contain most men.
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Prerequisite: Death Knight, Summon Minion
This is the recommended Paragon Path for the Death Knight, although any are available.
Death Knight Path Features[edit]
- Necrotic Skill (11th Level): You gain a +1 bonus to attack rolls of weapon and minion attacks.
- Knight's Action (11th Level): When you spend an action point to make an attack, the target of the attack also takes a -2 penalty to all defenses (save ends).
- Knight's Ascension (16th Level): You are immune to all diseases, and you never have to make Endurance checks to resist disease or fatigue. You are also immortal, and considered an immortal creature for the purpose of effects that relate to creature origin. Whenever you drop to 0 hit points or fewer, you are dying but you can choose to remain conscious until you fail your first saving throw. You also gain a +2 bonus to all saving throws.
Summon ProtoDragon
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Death Knight Attack 11
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You summon an ancient race of Dragons, lost since forgotten in the Earthly realms.
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Encounter Arcane
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Standard Action
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Ranged 10
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Effect: You summon a Protodragon minion in the place of your current minion. In then makes an attack (Close Blast 4) against each enemy in the blast, against their reflex defense (+2). On a successful hit, this damage is equal to 2d10 + Your Strength modifier.
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Special: 2 turns after the daily power is activated, the Protodragon Minion is dismissed and your original minion is resummoned in it's place, without counting towards your daily value. However, you can choose to dismiss your current minion on the field to be replaced with the Protodragon for the rest of the encounter, if you have not yet today exceeded your minion threshold, however this counts against your minion threshold. When your Protodragon minion is dismissed (at the end of the encounter or otherwise), your previous minion is resummoned and does not count towards your minion threshold.
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Death's Defiance
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Death Knight Utility 12
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'Your very essence defies the presence of death, resisting it at every turn.'
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Daily
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Free Action
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Personal
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Trigger: You drop at or below zero hitpoints.
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Target: Yourself.
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Effect: You are no longer dying and can spend two healing surges to regain hitpoints equal to your bloodied value.
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Summon Vrykul
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Death Knight Attack 20
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A titan, summoned from the deepest depths of reality, their near Demi-god status grants them immense power, and dominion over living things.
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Daily Arcane
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Standard Action
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Ranged 20
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Effect: You summon a Vrykul minion in the place of your current minion. The Vrykul then makes an attack (Close Burst 2) against each enemy in the burst, vs. reflex. On a successful hit, this damage does 4D10 + Strength modifier damage.
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Special: 2 turns after the daily power is activated, the Vrykul Minion is dismissed and your original minion is resummoned in it's place, without counting towards your daily value. However, you can choose to dismiss your current minion on the field to be replaced with the Vrykul for the rest of the encounter, if you have not yet today exceeded your minion threshold, however this counts against your minion threshold. When your Vrykul minion is dismissed (at the end of the encounter or otherwise), your previous minion is resummoned and does not count towards your minion threshold.
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