Ungor (4e Race)
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Ungor[edit]
Most were once human, also some not, But still a ungors is transformed into beast or man by the warping power of Chaos.
Racial Traits |
Average Height: 5'6"-6'2" |
Average Weight: 135-220 lb |
Ability Scores: +2 Charisma, +2 Dexterity or Strength |
Size: Medium |
Speed: 7 squares |
Vision: low light vision |
Languages: Common, Bestial |
Skill Bonuses: +2 Athletics, +2 Nature |
Half-Bestial: You get a +1 bonus on Diplomacy checks based upon handling natural or magical beasts. |
Strong Senses: You have a +2 racial bonus to Perception checks to track other creatures. |
Primal Fury: you know the primal fury encounter power. |
Primal Fury | Ungor Racial Power |
Even the quickest enemy is helpless as you strike with fury disguised as preemption. | |
Encounter | |
Immediate Reaction | Personal |
Trigger: You make an attack of opportunity | |
Effect: You gain a +5 to the attack roll. |
Ungors (meaning no-horns in beastmen tongue) are not as strong or robust of frame as the gors, but they more make it up for it in sheer malevolence. The Ungors occupy the lowest station in the war herd. In the rough pits that serves as home for the beastmen they gather furthest for the fire and must constantly fight one another for what scraps of food they can scavenge. They often resort to steal from the tribe's upper crust warhounds, Eating wriggling grubs of insects, sucking the marrow from bones or cannibalizing those who fall to the constant internecine fighting of their race.
Play an Ungor if you want...
- To be vicious, cruel and sadistic.
- To be underestimated by your brethren races.
- To be part of a race that's quick and agile.
- To be a member of a race that favors the Fighter, Ranger, Rogue, Druid, Warden, Monk, Runepriest and Assasin classes.
Physical Qualities[edit]
Ungors are physically smaller than other beastmen and their horns, if they have any at all, are less impressive and less numerous. While Gors may have long and spectacular horns as deadly as any sword, Ungors usually have short prongs or horn buds sprouting from their skull, not recognizable as those of a goat or any other type acknowledged by the Gors. Because of this they are not considered to be 'Proper' beastmen by the Gors. The race of Mankind on the other hand does not draw such distinctions. To them Ungors are just as horrible, horns or no, for they are all twisted aberrations of nature that live to murder and despoil all that is good and wholesome.
Ungors are considerably more dexterous than their fellows, their sinewy hands able to carve runes, build wooden structures, and fix and bind the weaponry of their clumsier Gor brethren. So it is that the ungor fulfil a vital niche in the society of the Tribe, for without them, the Gor would soon be bereft of weaponry.
Playing an Ungor[edit]
As a consequence of their lowly status in their tribe, Ungors are extremely cruel and spiteful creatures, taking out bitterness on foes, captives or wild animals that fall into their clutches. They are possessed of a tireless drive to take their vengeance upon the world that spawned them, and though not as powerful as the Gors, they have a wiry strength that means they are still more than a match for the humans for whom they have such an vitriolic hatred.
Most Ungors take to the battlefield in large herds, arming themselves with stout spears, with which to impale their prey, and carrying crude shields to protect their grotesque potbellied bodies. In battle, Ungors are bullied into a semblance of order by the largest of their number, known as half-horns, who seek a position in the battle line from which they can enact the most pain and suffering upon the foe.
For Ungors counts the same as for Gors, there are only male.
Ungors Characteristics: sneaky, wrathfull, creul, hatred, dextrous, swift, angered, sadistic
Names: Ugrol, Maruth, Ungorgash, And mixtures of Human names and Gor names (the only difference is that if there is a Gor in it's name, then put an 'Un' for it)
Ungor Adventurers[edit]
Two sample Ungor adventurers are described below.
Ungrash is an ungor archer of fearsome reputation. Legends speak of his ability to shoot targets from well over two hundred feet.
Maruth is a druid, one of the very few ungors to be able to wield magic in his tribe. He uses this magic to call upon the powers of the wild to destroy his foes.
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