Undying Torment (3.5e Spell)

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Author: Deaths_Alias

Undying Torment
Necromancy [Evil]
Level: Sorcerer/Wizard 7
Components: V,M,
Casting time: 10 minutes
Range: Touch
Target: 1 Living creature touched
Duration: Until the transformation is complete
Saving Throw: none
Spell Resistance: yes


Undying torment traps the soul and will of one living subject, with hit die equal to or less than the caster's, within a black gemstone, the subject then dies and is risen as an undead slave of the casters will. This ritual require that the person be touched for the whole time of the casting, and be conscious. Each hour after the ritual is completed the subject must make a Fortitude saving throw or become sickened (a sickened creature moves at half his normal speed and suffers a -4 penalties on both Strength and Dexterity, he heals damage at one-tenth his normal rate and cannot benefit from any magical healing effects. A sickened creature in this way must make a Fortitude save each hour or become crippled, the subject is effectively disabled (as if he had 0 hit points) and can’t choose to make any strenuous actions. A crippled creature this way must make a Fortitude save with a -4 penalty or die). When the subject dies he rises as an undead of equal hit dice. At any time during the transformation period a remove curse spell will end the undying torment spell.

Victims Hit Dice
1-3 HD Skeleton
4-6 HD Zombie
7-9 HD Ghast
10+ HD Wight

The victim keeps its own mind and alignment but it must obey the letter and spirit of any commands that it receives. Once a command is given there is a cumulative 2% chance per class level that the undead subject is free-willed, In which case the control must make a will save to regain control of the subject, otherwise there is no chance to ever break such control (which slowly drives the creature mad in the process). if the black gem containing the creatures will is destroyed then the soul is freed the only other way to be released the creature from its torment is by a wish or miracle or if they are destroyed (the creature is still bound to the controller of the black gem stone even if the original caster is destroyed). These undead count towards your limit of controlled undead. They must be humanoid or monstrous humanoid types.

Undead created by this spell keep all of their skills, feats and ability scores (except Constitution) they lose any spell casting ability and will saves they might have. they gain all undead immunities as normal.

Verbal Component: A horrifying chant from the vile speech feat

Material Component: A black gem of 1,000 g.p. value which binds the souls will to caster; as long as the stone is intact the creature must obey whoever controls the stone.



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