Unarmored Attack (5e Variant Rule)

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Unarmed Attack[edit]

Instead of using a weapon to make a melee weapon attack, you can use an unarmed attack: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to your Unarmed Attack die + your attack modifier. You are not proficient with your unarmed attacks unless your class has a Fighting Style or Martial Arts feature.

Class Die
Barbarian 1d8 + Strength Mod
Bard 1d4 + Dexterity Mod
Cleric 1d4 + Strength Mod
Druid 1d4 + Strength Mod
Fighter 1d6 + Strength or Dexterity Mod
Monk 1d4 + Strength + Dexterity Mod
Paladin 1d6 + Strength Mod
Ranger 1d6 + Dexterity Mod
Rogue 1d4 + Dexterity Mod
Sorcerer 1d2 + Dexterity Mod
Warlock 1d4 + Dexterity Mod
Wizard 1d2 + Dexterity Mod


When taking a feature (such as Unarmed Fighting) or a feat (such as Tavern Brawler), you would instead increase the number of the Unarmed Attack die rather than the value.


A Monk's Unarmed Strike increases as they level up, as seen in the chart below.

Level Unarmed Attack Dice
1st 1d4
2nd 1d4
3rd 1d4
4th 1d4
5th 2d4
6th 2d4
7th 2d4
8th 2d4
9th 2d4
10th 2d4
11th 3d4
12th 3d4
13th 3d4
14th 3d4
15th 3d4
16th 3d4
17th 4d4
18th 4d4
19th 4d4
20th 4d4

Other Classes[edit]

The dice used for Unarmed Attack is determined through a class's Hit Point Die, as seen in the table below. For example, Blood Hunter has a d10 for their Hit Point Die so their Unarmed Attack would use a d6.

Hit Point Die Unarmed Attack Die
1d6 1d2
1d8 1d4
1d10 1d6
1d12 1d8

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