Ultralisk (5e Creature)
Ultralisk[edit]
Huge aberration (zerg), unaligned Armor Class 17 (natural armor)
Saving Throws Str +9, Con +8 Unstoppable Force. The ultralisk has advantage on Strength checks and saving throws made to escape a grapple or physical restraints. If the ultralisk is grappled or otherwise caught in physical restraints, it can spend 5 feet of movement on its turn to deal 34 (8d6 + 6) bludgeoning damage to the creature or restraints. Magic Resistance. The ultralisk has advantage on saving throws against spells and other magical effects. Hivemind. The ultralisk can communicate thoughts and emotions telepathically with other zerg in a 1,000-foot radius. This communication is impossible if no overlords are within 1 mile, and is interrupted for 10 minutes if the ultralisk takes psychic damage. Siege Monster. The ultralisk deals double damage to objects and structures. ACTIONSKaiser Blades. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) slashing damage. Stomp. Melee Weapon Attack: +9 to hit, reach 10 ft., one Large or smaller creature. Hit: 24 (4d8 + 6) slashing damage. Sweeping Strike. The ultralisk makes one attack with its Kaiser Blades. Each creature other than the ultralisk within 15 feet of the target must succeed on a DC 16 Dexterity saving throw or take 13 (2d6 + 6) slashing damage. A creature with the Hivemind trait has advantage on the saving throw.
LEGENDARY ACTIONSThe ultralisk can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The ultralisk regains spent legendary actions at the start of its turn. Perception. The ultralisk makes a Wisdom (Perception) check. |
The ultralisk is the juggernaut of the Zerg Swarm. Its neural pathways have been genetically hardened, so that once a command to attack has been given, the ultralisk cannot be deterred from its course until it has completed its task. Any attempts to capture or restrain a frenzied ultralisk are doomed to failure. It can take a huge amount of physical punishment, and specializes in cracking open fortified positions. |
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