UA:Spell Scion

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This material is published under the OGL 1.0a.


The Spell Scion

Table: The Spell Scion
Level Base Attack Bonus Fortitude Save Reflex Save Will Save Spells per Day/Spells Known
1st +0 +0 +0 +2 +1 level of existing arcane spellcasting class
2nd +1 +0 +0 +3 +1 level of existing arcane spellcasting class
3rd +1 +1 +1 +3 +1 level of existing arcane spellcasting class
4th +2 +1 +1 +4 +1 level of existing arcane spellcasting class
5th +2 +1 +1 +4 +1 level of existing arcane spellcasting class
6th +3 +2 +2 +5 +1 level of existing arcane spellcasting class
7th +3 +2 +2 +5 +1 level of existing arcane spellcasting class
8th +4 +2 +2 +6 +1 level of existing arcane spellcasting class
9th +4 +3 +3 +6 +1 level of existing arcane spellcasting class
10th +5 +3 +3 +7 +1 level of existing arcane spellcasting class

Sometimes a magic weapon is not so much a weapon as a magic device in the shape of a weapon. The spell scion is the ideal wielder for a legendary weapon of this sort. Spellblades and similar items are weapons of significant arcane power, and their wielders often have great magical destinies. Such a character might wield a fey sword, or a demon blade, or a magic staff that is actually an important symbol of his or her arcane order.

Wielding an arcane legendary weapon is a great responsibility because the weapon contains so much magical power. Arcane spellcasters who recognize a particular weapon usually afford the wielder more respect—or perhaps fear—than they might another of their ilk who was not so equipped.

Hit Die: d6.

Requirements

To qualify to become a spell scion, a character must fulfill the criteria given in her particular weapon’s entry. (For an example, see Ionon).

Class Skills

The spell scion’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).

Skill Points at Each Level: 2 + Int modifier.

Class Features

The following are class features of the spell scion prestige class. A legendary weapon associated with the class provides a unique set of additional special abilities, which are detailed in the weapon’s description. (For an example, see Ionon). These abilities accrue in addition to those already noted on Table: The Spell Scion. However, because those abilities are functions of the weapon rather than the wielder, they are lost if the legendary weapon that granted them is lost. The features mentioned on Table: The Spell Scion are retained even if the weapon is lost.

Spells per Day/Spells Known: At each spell scion level, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class to which she belonged before adding the prestige class level. She does not, however, gain any other benefit a character of that class would have gained (metamagic or item creation feats, and so on). If the character had more than one spellcasting class before becoming a spell scion, the player must decide to which class to add each spell scion level for the purpose of determining spells per day and spells known.



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