UA:Cleric Variant
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This material is published under the OGL 1.0a. |
Cleric
Some clerics prefer to be champions of good (or evil), standing at the forefront of the battle against the enemy.
Gain: Smite evil, if the cleric would normally channel positive energy, or smite good, if the cleric would normally channel negative energy (as paladin); aura of courage (as paladin).
Lose: Turn/rebuke undead.
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