UA:Weapon Group (Exotic Weapons)
This material is published under the OGL 1.0a. |
Weapon Group (Exotic Weapons) [General]
You understand how to use the exotic weapons associated with the weapon groups that you have mastered.
Prerequisite: Base attack bonus +1
Benefit: When you take this feat, you gain proficiency in the exotic weapons associated with the weapon groups that you already know how to use. Whenever you take a Weapon Group proficiency feat, you also gain proficiency in the exotic weapons (but not the exotic double weapons) associated with that group.
Axes: dwarven waraxe (one-handed use).
Bows: elven double bowAaEG, greatbowCW, composite greatbowCW.
Claw Weapons: bladed gauntletAaEG, claw bracerAaEG, panther clawAaEG, stump knifeAaEG, tiger clawsAaEG, ward cestusAaEG.
Clubs and Maces: warmaceCW (one-handed use), tonfaAaEG.
Crossbows: great crossbowAaEG, hand crossbow.
Druid Weapons: greatspearCW.
Flails and Chains: chain-and-daggerAaEG, spiked chain, three-section staffAaEG, whip, whipdaggerAaEG.
Heavy Blades: bastard sword, khopeshAaEG, mercurial longswordAaEG, mercurial greatswordAaEG.
Monk Weapons: butterfly swordAaEG, tonfaAaEG.
Maces and Clubs: double maceAaEG.
Picks and Hammers: dire pickCW, gnome battlepickAaEG, maulCW (one-handed use).
Polearms: heavy poleaxeCW.
Slings and Thrown Weapons: bolas, chakramAaEG, gnome calculusAaEG, halfling skiprockAaEG, orc shotputAaEG, shuriken, throwing ironAaEG.
Spears and Lances: duomAaEG, greatspearCW, harpoonAaEG, maniAaEG, spinning javelinAaEG.
Normal: When using a weapon with which you are not proficient, you take a −4 penalty on attack rolls.
Special: If you include exotic weapons from sources other than the d20 System Reference Document, the DM should assign those weapons to a group as appropriate for the campaign. The lists above includes weapons featured in the Arms and Equipment Guide (marked AaEG) and Complete Warrior (marked CW).
Barbarians, bards, clerics, fighters, monks, paladins, rangers, and rogues may select Weapon Group (exotic weapons) as one of their 1st-level Weapon Group proficiencies.
A fighter may select Weapon Group (exotic weapons) as one of his fighter bonus feats.
Back to Main Page → Variant Rules → Building Characters → Weapon Group Feats