Tyrant Moth (5e Creature)
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Gargantuan beast, unaligned
Armor Class 19 (natural armor)
Saving Throws Str +14, Dex +8, Con +12, Wis +7
Antennae. The moth has advantage on Wisdom (Perception) checks that rely on smell and can't use its blindsight while unable to smell.
Divebomb. If the moth moves at least 30 feet straight toward a target, it can use its bonus action to make a ram attack against that target.
Multiattack. The moth makes two attacks, one with its claws and one with its ram.
Claws. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the tyrant moth can't use its claws on another target.
Ram. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage. If the target is a creature, it must succeed on a DC 19 Strength saving throw or be knocked prone.
Wing Attack. The moth beats its wings. Each creature within 25 feet of the moth must succeed on a DC 21 Dexterity saving throw or take 22 (4d6 + 8) bludgeoning damage and be knocked prone. The moth can then fly up to half its flying speed.
An immense moth, with wings the size of sails and enough strength to pick up a small ship. They are mostly found in underground caverns, although some may venture out at night to hunt on the surface. The pattern on their wings is mesmerizing, resembling flames, or a map, or the sky, or scenes of a garden full of winged things.
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