True Vampire (Overlord) (5e Race)

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This content deviates from 5th edition standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5th edition rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
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True Vampire(Overlord)[edit]

First, second, and third Floor Guardian, Shalltear Bloodfallen, at your command. —Shalltear Bloodfallen introduction
33a495c947f999b9df8e73fd75d13835.jpg
by Moco





Physical Description[edit]

True Vampires appear to be very beautifull and elegant figures. Pale, silky smooth skin with a chilling cold touch. Very refined face features with Red eyes that seem to glow witin the darkness itself showing a hint of dangerous glint. When faced with pure anger True vampires revert to their natural form and tranfrom into a hideous creatures that are very repulsive-looking. They have gaping jaws that stretch wide enough to form a semicircle, canines that reach past their chin, and crimson eyes glint with the color of blood. Their feet and hands are equipped with razor-sharp claws that are over a dozen centimeters long. Particularly, the high-tier Origin/True Vampires looked more monstrous than the others.

History[edit]

Society[edit]

True Vampire Names[edit]

They retain a name from the first life to later on gain a title of their own.

True Vampire Traits[edit]

Inhuman, cold, and merciless. True vampires are lunatics looking for entertainment.
Ability Score Increase. Your Strength, Dexterity and Constitution scores each increase by 1.
Age. Vampires are immortal and can be any age.
Alignment.
Size. Vampires can range in height and weight like most humanoids would, though they are normally lighter then they appear to be while looming over others. Your size is Medium.
Speed. our base walking speed is 30 feet.
Superior Darkvision. Your darkvision increases to 120 feet.
Vampire Fangs. All vampires have sharpened teeth capable of tearing flesh from bone and draining blood from the body. If a willing, paralyzed, charmed, incapacitated, restrained, or grappled, creature within 5 feet of you has blood, you may use your bonus action to Bite them dealing 1d6 piercing damage and draining their blood dealing additional necrotic damage equal to your Constitution modifier (minimum 1 necrotic damage). Drinking blood this way is equal to consuming a ration
Taloons.
Languages. You can speak, read, and write Common, as well as one other language of your choice.


<Subrace Name>[edit]

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ '' + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1
2
3
4
5
6
7
8
d6 Ideal
1
2
3
4
5
6
d6 Bond
1
2
3
4
5
6
d6 Flaw
1
2
3
4
5
6
3.00
(one vote)

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