True Sense (5e Feat)

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True Sense

Prerequisites: Wisdom 15 or higher
As an action, you can open your senses to their maximum, allowing you to perceive things as they really are. While in this state, within 60 feet of you you have:

  • True Sight.
  • Tremor Sense.
  • Divine Sense.
  • Beast Sense.
  • Warp Sense (functions same as the spell).
  • Danger Sense.
  • Echolocation.
  • Darkvision.
  • Magic Sense (Detect Magic).
  • Soul Sight.
  • Blindsight.
  • Blindsense.

You can maintain this state for up to 1 minute.

You can use these abilities a number of times equal to your Wisdom modifier.

Pulse of Awareness

Optionally, you can expend one use of this ability to scan a 40 ft area, noticing everything no matter how hidden it is.

Once you exhaust its uses you will not be able to use it again until you finish a short or long rest.


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