True Hero's Soul (5e Subclass)

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True Hero's Soul[edit]

ATrueHero.jpg
Undyne the Undying - The True Hero, https://www.deviantart.com/walkingmelonsaaa

Sorcerer Subclass

Sorcerers of this origin gain their magical ability from the might of their will. At the brink of death if one is filled with Determination they can cheat death and fight on with a newfound strength. A character choosing this subclass may have been the last soldier holding the line from an invading army alone. A guardian protecting their family or friends from a beast or other humanoid. These powers manifest within and are strengthened in more serious situations.


Bonus Proficiencies

Upon choosing this sorcerous origin you gain proficiency with medium armor and martial weapons.

Power of Will

Due to the unique source of your magic you gain these additional spells. These spells are always known and do not count against the amount of spells you can know. They count as Sorcerer spells for you.

Sorcerer Level Spells
1st wrathful smite, heroism, hunter's mark
3rd spiritual weapon, hold person
5th wind wall, revivify
7th staggering smite, death ward
9th hold monster, dominate person
Natural Bulk

At first level your hit point maximum increases by 1, and you gain 1 hit point whenever you gain a level in this class thereafter.

Undying Soul

Starting at 6th level you can gather your strength and momentarily cheat death. If you are dropped to 0 hit points and you are not instantly killed make a Charisma saving throw against the enemy who knocked you down. On a success you regain 1 hit point and gain temporary hit points equal to your sorcerer level multiplied by your Charisma modifier. You also transform into a form reflecting your strength called Undying Soul which enhances your combat abilities. Every time you use this feature the DC increases by 5, it resets to 10 after a long rest.

Charisma Saving Throw DC = 10 + target's Charisma modifier

You gain the following benefits only while in the Undying Soul form

  1. As a reaction when attacked you can expend 1 sorcery point to increase your AC by a number equal to your Charisma modifier.
  2. When you cast spiritual weapon you can expend 2 sorcery points to summon an additional weapon, you can control both of them at the same time with your bonus action.
  3. When you cast hold person or hold monster(when learned) the target has disadvantage on the saving throw.

You can use any of these features that use sorcery points when not in the Undying Soul form at double the cost of sorcery points.

Drive of a Hero

At 14th level you can expend 3 sorcery points to take an extra action. This feature can only be used once every other turn. You can do this a number of times equal to your level divided by four, rounded down. You regain all expended uses after a long rest.

Heroic Acts

You gain the following abilities at 18th level:

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