Trick Weapons (5e Variant Rule)

From D&D Wiki

Jump to: navigation, search

Trick Weapons[edit]

Trick weapons are feats of engineering that combine multiple battle modes into a single weapon. As a bonus action, you can switch between the weapon's primary mode (as given by its statistics) and its secondary mode, which depends upon the trick weapon. A trick weapon's secondary mode can add, change, or remove properties; inherit the statistics of another weapon; or even become a new weapon in its own right.

Trick Weapons[edit]

Trick Weapons Cost Damage Weight Properties
Burial Blade
Cane Sword 15 gp 1d8 slashing 2 lb. Finesse, special
Crossblade 40 gp 1d6 slashing 3 lb. special
Extension Spear 60 gp 1d8 piercing 6 lb. heavy, special
Ludwig's Holy Blade
Saw Cleaver 25gp 1d6 slashing 8 lbs versatile (1d8), special
Scythe Cleaver 50 gp 1d8 slashing 3 lb. Heavy, reach, two-handed
Scythe Whip 50 gp 1d8 slashing 7 lb. Finesse, reach, two-handed
The Accursed Rakuyo
Threaded Cane 50 gp 1d6 slashing 2 lbs finesse, light, special
Threaded Cane, Variant 60 gp 1d6 bludgeoning/1d8 slashing 2 lb Finesse, light, special
0.00
(0 votes)

Back to Main Page5e HomebrewRules

Home of user-generated,
homebrew pages!


Advertisements: