Triceratops Shikigami (Jujutsu Kaisen Supplement)

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Triceratops Shikigami[edit]

Large monstrosity (Shikigami), unaligned


Armor Class 16 (natural armor)
Hit Points 343 (14d12 + 252)
Speed 35 ft.


STR DEX CON INT WIS CHA
22 (+6) 12 (+1) 28 (+9) 6 (-2) 6 (-2) 14 (+2)

Saving Throws Str +11, Con +14
Skills Athletics +11
Damage Resistances lightning
Senses passive Perception 8
Languages understands master's language can't speak
Challenge 14 (11,500 XP)


Cursed Energy. The shikigami has 35 cursed energy that it can use to fuel it's abilities. It regains all of it's cursed energy on a long rest.

Cursed Energy Recovery. The shikigami regains 1 cursed energy at the beginning of it's turns.

Invisible Force. The Shikigami is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation (less than half their maximum hit points), they gain the ability to see the Shikigami.

Endurance. Whenever the shikigami makes a Constitution saving throw, it takes half as much damage on a failure and no damage on a success.

Pack Tactics. When within 20ft range of another herbivorous shikigami both shikigami gain advantage on all attacks. This shikigami counts as herbivorous for this feature.

Magical Weapons. The Shikigami's attacks are considered magical

Blessed Crest. The shikigami taking the form of a large triceratops has a large crest, this crest provides it ample protection from attacks and is well armoured. As a result the shikigami's head limb has twice the normal health it would normally giving it 252 hitpoints.

ACTIONS

Multiattack. The shikigami can make two attacks, one with charge followed by one with gore. It may replace the charge with a gore attack if it is unable to charge for whatever reason.

Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 32 (4d12 + 6) piercing damage.

Charge. The shikigami charges in a straight line up to double its movement speed, any creature that is caught in this line must make a DC 18 Dexterity saving throw or take 1d10 piercing damage per 10ft. moved before being hit and being knocked prone on failure. On success the creature takes half damage and isn't knocked prone

Lightning Ball (5 Cursed Energy). The shikigami conjures a small ball of lightning cursed energy, it then releases it up to a range of 60ft. before it explodes in a 10ft. radius. All creatures in this radius must make a DC 18 Dexterity saving throw or take 54(12d8) lightning damage on failure as well as needing to make a DC 18 Constitution saving throw or be stunned until the beginning of the shikigami's next turn, on success the creature takes half damage and doesn't need to make the second saving throw.

Lightning Pile Driver (20 Cursed Energy). The shikigami bounds towards a single enemy of its choice within 70ft. of itself, the shikigami launches itself into the air, its entire body imbued with lightning as it spins. The targeted creature must make a DC 18 Dexterity saving throw or take 91(14d12) lightning damage and be stunned until the beginning of the shikigami's next turn on failure, on success the creature takes half damage and is not stunned.

BONUS ACTIONS

Lightning Infusion (10 Cursed Energy). As a bonus action before using its charge feature the shikigami can choose to coat its body in lightning cursed energy, by doing this an additional 1d8 lightning damage is added per 10ft. of movement in the charge feature, additionally creatures that fail the Dexterity saving throw will be forced to make a DC 18 Constitution saving throw or be stunned until the beginning of the shikigami's next turn. This feature lasts 2 rounds before needing to be reapplied.

REACTIONS

Crest Interposition (3 Cursed Energy). The shikigami in response to a attack roll or line/cone save can use its crest to take the burden of the incoming damage. The damage is directed towards the shikigami's head limb, the creature gains 20 damage resistance for attacks directed at its head for the rest of the round, the resulting damage to the head limb is halved before being applied to the creature's total health.

image-2025-05-01-222231681.png
The Triceratops Shikigami aura farming

Not Cannon The Triceratops shikigami is not an official shikigami demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign.

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