Tree of Life (5e Spell)

From D&D Wiki

Jump to: navigation, search
Tree of Life
7th-level conjuration
Casting time: 1 action
Range: 60 feet
Components: V, S
Duration: 1 minute

In an unoccupied space in range, you conjure a Huge tree that fills a cylinder 5 feet in diameter, with a any height of your choosing up to 60 feet. This tree has AC 16, 100 hit points, immunity to psychic damage, and vulnerability to fire and slashing damage. Its hit points cannot be restored by magic. The tree's leaves glow with an emerald-like luminescence that spreads bright light to a radius of 60 feet, and dim light for another 60 feet.

If a creature starts its turn within the tree's light, or enters it on its turn, you may reduce the tree's remaining hit points by 10 (no action required) for that creature to regain a number of hit points equal to 2d6 + your spellcasting ability modifier if it is neither construct nor undead. The creature is absolved of the blinded, frightened, and poisoned conditions—and for the duration it ignores difficult terrain within the tree's light.

Alternatively, you may expend 10 hit points from the tree to force that creature to make a Constitution saving throw. On a failure, the creature takes 3d6 necrotic damage and for the duration treats movement within the light as difficult terrain.

Once the tree runs out of hit points, the spell ends, and the tree rapidly withers away into nothingness.

At Higher Levels. When you cast this spell using a spell slot of 9th level or higher, the healing and damage both increase by 1d6.


Back to Main Page5e HomebrewSpellsDruid

Home of user-generated,
homebrew pages!


Advertisements: