Travelling Encounters (Beachblush Setting)
Travel Encounters[edit]
Throughout Beachblush, a wide array of colorful characters can be found traveling to and from locations, or making their mark by becoming travellers and adventurers, the following section is dedicated to some of the situations and people that the group will run into.
Traveling Merchants[edit]
Mr B's Mobile Outfittery and On-The-Spot Tailoring[edit]
Mr B can be seen in an exquisitely made burgundy suit, with a dark brown waistcoat, from which hangs a silver pocket watch, and a white shirt. He is an early 30 something human with a jovial personality, who is passionate about the art of tailoring and who enjoys making people look their best. Inside his suit jacket (of which all the pockets are enchanted to have more room) he keeps spools of thread, rolls of fabric, scissors and other accoutrements, and most importantly, a collection of ten enchanted needles (which he calls Needlemites) that follow his commands to the best of their ability, and have 6 tiny legs on which they walk around, with their help, he can tailor even the most complex articles of clothing in mere minutes. He is an artificer, and as such, is able to weave certain enchantments into the clothes that he makes.
Pelton and Finn Traveling Pet Shelter[edit]
Abner Pelton and Imvith Finn are a both firbolgs, husband and wife, respectively. Their horse-drawn carriage is actually three connected carriages, all of which have different animals that they have rescued from different situations, whether out in the wild or from abusive domestic situations. While neither of them are fighters, Finn knows a few spells that keep her and her husband out of trouble: Charm Person, Command, Sleep, Tasha's Hideous Laughter, Animal Messenger, Suggestion and Fast Friends. She has max spell slots (in order of level) 4, 3, 3, 3, 1. Pelton is more skilled in the survival aspects of the traveling life, and can easily start fires, find food in herbs and mushrooms, set up camps, and has a wealth of enthralling stories. Both Pelton and Finn are very kind and good-natured, and will offer for any group they come across to spend the night with their camp. They are willing to sell animals to anyone they deem trustworthy and good, and have the following animals with them: A baby red dragon that was magically shrunk to the size of a cat, and had its aging process halted, it mostly behaves like a house cat and is quite clingy, it has no combat ability but can light small fires whenever required, it is semi-trained: 600GP. An untrained Quivler (5e Creature): 315GP. A few domesticated dogs and cats of all ages, 10-100 GP. A Tiger Lily. Not for sale. An egg with two legs sticking out of it. Not for sale until they know what it is. A baby twig blight. 800GP. A sea otter. 80GP. A Feyline, a small fey cat, with long features, and calico patterning, and a set of dragonfly wings, it enjoys hunting and is trained. 500GP.
Stumpy O'Cley[edit]
Stumpy O'Cley is a world renowned cartographer, his maps are known for their impeccable quality, unerring accuracy, and... remarkably high prices; while any map from Stumpy is guaranteed to be of the highest possible quality, his prices reflect this. A map from Stumpy will cost in the neighborhood of 200-600GP depending on the size, density of information etc. But while he drives a hard bargain, Stumpy is mostly kind-hearted and willing to aid the wondering adventurer should they require it. Stumpy's life is mostly a mystery, but according to himself, he has seen all of Beachblush, even the innermost areas of Pixie Hollow, he even claims to have completely chartered the Impossible Range, but supposedly keeps his map hidden in his 'private collection'. Unlike nearly all other merchants, Stumpy walks on foot, equipped with only a backpack and walking stick, though his travel routes are unknown, and those who run into him are often unable to find him as soon as he leaves their line of sight.
The following information is not something that players will readily know: Stumpy O'Cley is a member of the highly secretive Pixies, while he takes the form of an old dwarf, his real form is 1'2" tall, and while he is still old, he is still very physically capable. He uses a combination of pixie dust and wizard magic (20th level, school of enchantment) to disappear and seem as mysterious as he is.
Axewood Brimstone's Multi-Faceted Elixir[edit]
Axewood Brimstone is a very animated and optimistic salesman, he is the creator of the Brimstone Elixir, capable of the following effects: Fully healing whoever takes it, adding proficiency to any skill check for an hour, erasing the consumer of the potion from anyone's memories as soon as they're out of sight (the effect lasts for ten minutes, but what's forgotten remains forgotten) or granting the effect of a wild-magic effect (roll on wild magic table). He is the only one who know's the recipe, and many business competitors have tried to steal its elusive formula sheet. He is a Gnomish Alchemist and former door-to-door salesman in Docacea.
Drodovir's Potion Peruser[edit]
Drodovir is a merchant of potions, he collects them from various distilleries throughout Beachblush and Greater Illromov and sells them at a cheaper price than most shop owners (about 10% less). He has everything from healing potions to spider-climb potions to draughts of strength and will happily sell to whoever has the money.
This can be found out through a DC 20 Investigation check: Drodovir is a snake-oil salesman, and all his potions are merely colored and dyed alcohol.
Events[edit]
The following events are activities designed to promote short adventures, side stories or just general world building, feel free to consider them canon or non-canon, and use them as much or as little as you like, they exist only to help DMs tell their stories.
The Sturdy Rock Tavern[edit]
The Sturdy Rock is an enchanted tavern run by Varedian Elves and Forest Gnomes, it is built into the body of a tree and teleports every now and then. It can be found by the players rolling a DC 15 Nature/Investigation check, or a DC 20 passive perception, and manifests itself in whichever tree it chooses by creating a metal doorknob on the bark of whatever tree they're in. The Bartender is an old, jolly Varedian Elf called Ethylwyn Yohan, whose assistants, mainly Forest Gnomes take care of the catering. The specific musicians he employs depends on where the tavern is located, but Yseldan the Minstrel is a common choice because of his upbeat love songs. In most ways, it is a standard tavern, where one can sleep, eat, drink and take on the occasional bounty job or fighting match. However, it's magical nature is further revealed when someone decides to leave, at which point they must speak the name of wherever they wish to go (within Beachblush) and be let out into that area. If they attempt to open the door without stating a location, they must make a DC20 strength check. If that check fails, the door won't open, but if they succeed, the door will open to a random dimension. It has been known to only appear once in a lifetime to every two thousand people, but rumors say that a keyword exists to summon it at will.
The March of the Ages[edit]
As part of a display of power against the ne'er-do-wells of the world, 500 soldiers from each district are marching across the entire country, via the central highway, any travelers they run into will be searched for anything illegal and taken with the group to be deposited at the nearest prison if anything is found. While the soldiers aren't hostile inherently, the fact that they are numbered at 2000 is typically a fairly good sign that tangling with them is a bad idea; with that said, despite the massive amount of guards, the security on their cages at night is fairly lax.
Metamorphoise Migration[edit]
Herds of gigantic tortoises known as metamorphoise are in fairly consistently in travel across the land, they travel in herds of 15-20. When moving, they appear to be large tortoises roaming, but when resting, they bury into the ground until only the top of their shells are visible. These shells appear to be large, segmented rocks unless investigated closely. Metamorphoise are docile unless one of their own is attacked, but with the use of magic and modern weaponry, poaching for their shells is beginning to endanger the species.
The End of Bending[edit]
In a misguided attempt to gain more powerful bending abilities than anyone else, a tyrannical pirate known as Reaper Tom travelled to the underwater temple where the sources of water bending lay. He smashed the primordial crystals, leading to the immediate destruction of all water bending, naturally, this caused a huge upheaval among the citizens. People who relied on bending for their jobs were displaced, crime rates soared amid the chaos, and distrust of the crown and confusion among the populous about why this happened run rampant.
Adventurers[edit]
These aren't specific adventurers, but more so average models of personality, build, backstory and gear from which you can base your own NPCs.
Apprentice Muscle Wizards[edit]
The final test for the Muscle Wizard's Academy is a pilgrimage, during which time the apprentice Muscle Wizards are expected to train their body, their mind, and their character. During this pilgrimage, they take it upon themselves to help the citizens of Beachblush and wherever else they travel, this might include rebuilding after raids, protection, escorting travelers from place to place, or simply fighting monsters for the common good. This pilgrimage would traditionally last for two years, or until a significant deed, known as a, "Feat of Justice", offers proof that they are ready to become fully fledged Muscle Wizards (in the case that a significant deed is performed, Muscle Wizards will be given the option to continue their pilgrimage to completion if they wish). The policies regarding an apprentice's clothing are lenient, so while some will dress in their training garbs, many will wear simple traveler's clothes.
Grand Muscle Wizards[edit]
The duties of a fully graduated MW are many and varied. Where some might stay in Docacea and work within the organization, others will work as traveling emissaries of justice, as political advisers to the ruler of an area, or as ambassadors to other places. Encountering a travelling Muscle Wizard isn't uncommon for many, especially in inns, on highly traveled trails, or in places of government. They can be characterized by their distinctive blue robes, and of course their stature, tall and well built from years of strict adherence to their regimen. Most Muscle Wizards are known to be passionate, and out-going, although naturally, there will be exceptions.
Standard Traveler[edit]
Travelers are commonplace in Beachblush, as the diversity of the country, and the newly established freedom of its people, tend to drive its inhabitants to see it all, and often try to help if they can. But in the wake of the destruction of the dictatorship, for every well meaning traveler, there's a bandit, thief, highwayman, or crook waiting to take advantage of these new times. Race, age, gender, personality and motive will differ from person to person. However, that doesn't mean that they're impossible to identify, travelers can often be seen wearing near comically sized backpacks, pouches or holsters, to carry the equipment needed to tackle the various harsh conditions of the country. Additionally, a traveler's guild is in the process of being established, members can be identified by either a signet ring or pin, they are offered one upon joining the guild, and given the other upon a significant aid to it. Both of these have an identical design, a Quivler with a gem in its right eye, and a Tiger Lily with a Gem in its left (both side views, the Quivler facing right, the Tiger lily facing left).
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